docs(crafty): a player has joined -- the allowlist chain is closed, recommendation now PROVEN
Operator added one gamertag and the Bedrock client connected and joined. The three-pass investigation closes with a working server, no manifest change, no transport change, no network change. Moved out of UNVERIFIED: * A successful join -- OPERATOR-REPORTED (I did not watch it; the distinction is kept deliberately). Corroborated directly on disk, which is stronger than the report alone: allowlist.json went [] -> one entry, 75 bytes, and that entry's xuid is POPULATED (mtime 22:03:17). audit.log shows the operator wrote only the name (Edited file .../allowlist.json, 22:02:13). Vendor doc: xuid "will be populated when someone with a matching name connects". So the server wrote the XUID on connect, ~64s after the edit -- server-authored evidence of an XBL-authenticated join. * The reasoned mapping of "You are not invited" to the empty allowlist is CONFIRMED: one gamertag added, one successful join. allow-list=true with allowlist.json == [] was the wall, and nothing else was. * transport=raknet survives a restart: the fix involved one (pid 47006 -> 47875); afterwards server.properties mtime is still 21:33:31 with transport=raknet, UDP 4ABC bound, still NO TCP 4ABC, and a fresh pong from 192.168.2.22:19132 at 22:06. * The operator's actual route was file-edit + restart (route 2), not the console `allowlist add` I listed first. Both proven; console still preferred (no restart). README: join-gate section marked RESOLVED; decision heading and option 1 promoted from provisional to PROVEN; Bedrock human-test 4 rewritten as a 5-step verified connect procedure, each step with its distinct failure signature, stating plainly that the TRANSPORT TYPE ERROR banner and the "too few fields" warning BOTH appear on a fully working server -- that pair misled two consecutive sessions. NOT weakened, and sharpened where possible: * auto_start=0 / crash_detection=0 STILL 0, re-measured at 22:06 after the join and after the operator's 22:02:28 "modified the server" action, which did not change them. The failure mode is now worse, not better: "worked, then vanished". Merging fix/crafty-oauth2-proxy-signin is such a restart. * Silent-reset now precisely characterised: a RESTART preserves both files (observed) but leaves the server down (auto_start=0); a server RECREATE or reinstall silently resets server.properties to transport=nethernet AND allowlist.json to []. * L2/L3 conformance still uncertified; multi-player SNAT still untested (exactly one player has joined -- that is precisely the evidence that does not settle it); BDS console output still never seen (log_path is ''). No manifest touched, in any of the three passes. Read-only throughout. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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@@ -5620,3 +5620,101 @@ and human test 4 to put the allowlist check before blaming the network. **No man
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/api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`, both true, **read them back**.
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6. **Treat `allowlist.json` and `transport=raknet` as backup-relevant PVC state.** A server recreate
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resets the allowlist to `[]` and the transport to `nethernet` — both silently.
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## 2026-09-29 (closing) — a player has joined. The chain is closed: `allow-list=true` + an empty allowlist was the wall, and nothing else was
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The operator added one gamertag to the allowlist and the Bedrock client connected and joined. **The
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three-entry investigation above is now closed by a working server**, with no manifest change, no
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transport change, and no network change.
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### What is now OBSERVED (moved out of UNVERIFIED)
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- **A successful join.** *Operator-reported, 2026-09-29* — they added the player's gamertag and the
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client connected and joined. **I did not watch the join**, and that distinction is kept deliberately;
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this repo has been burned by collapsing it.
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- **Corroborated directly on disk, though**, which is stronger than the report alone:
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`allowlist.json` went `[]` → **one entry**, 75 bytes, and that entry's **`xuid` is populated**
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(`keys=['ignoresPlayerLimit','name','xuid']`, mtime **22:03:17**). `audit.log` shows the operator wrote
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only the name — `Edited file …/allowlist.json` at **22:02:13**. The vendor doc: `xuid` is *"Optional.
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If it's not set then it will be populated when someone with a matching name **connects**."* So the XUID
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was written **by the server, on connect**, ~64 s after the operator's edit. That is server-authored
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evidence of an Xbox-Live-authenticated join. *(Observed: file state, both timestamps, the audit line.
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Reasoned from the vendor doc: populated XUID ⇒ a connect happened.)*
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- **The reasoned mapping is confirmed.** The client's *"You are not invited to play on this server"* was
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mapped to the empty allowlist **by reasoning** from the vendor doc, because Crafty persists no BDS
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stdout and there was no log to read it from. Adding **exactly one** gamertag and getting **exactly one**
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successful join confirms that mapping. **`allow-list=true` + `allowlist.json == []` was the wall, and
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nothing else was.**
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- **`transport=raknet` survives a restart.** The fix involved one: `stop_server` 22:02:37 →
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`start_server` 22:02:41, pid **47006 → 47875**. Afterwards `server.properties` mtime is **still
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21:33:31** with `transport=raknet`, UDP `4ABC` is bound by the new pid, there is still **no TCP 4ABC**,
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and `192.168.2.22:19132` answered a fresh pong at 22:06 (`MCPE;…;1.26.52;0;10;…`, new `server_guid`
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matching the new pid, `players=0` — the player had left).
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- **The route the operator used was file-edit + restart**, not the console `allowlist add` I put first:
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`audit.log` edit 22:02:13 → stop → start. A restart is a valid substitute for `allowlist reload`.
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Both routes now documented as proven; the console route is still preferred because it needs no restart.
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### The recommendation is now PROVEN, not provisional
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**Keep `transport=raknet` and enumerate players in the allowlist. Zero manifest change.** This is no
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longer the best-reasoned option — it is the configuration a player has demonstrably joined over
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`192.168.2.22:19132`. `service-l4.yaml`, `networkpolicy.yaml` and the `containerPort`s needed nothing.
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Ranking otherwise unchanged: Geyser #2 (reserve, and it cannot share 19132), pinning BDS #3,
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PocketMine/Nukkit #4, accept-NetherNet last — NetherNet is still **not in use**, would still need TCP
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19132 exposed in two places, and would still admit not one extra player.
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### Still open — NOT weakened by the success
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- **`K3s-Bedrock` still has `auto_start=0` and `crash_detection=0`.** Re-measured from `crafty.sqlite` at
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22:06, *after* the successful join and after the operator's 22:02:28 `modified the server` action —
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which did **not** change them. **The operator now has a working server that will silently not come back
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after any pod restart**, and merging `fix/crafty-oauth2-proxy-signin` **is** such a restart
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(`strategy: Recreate`, RWO volume) and would stop **both** Minecraft servers. This matters *more* now,
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not less: the failure mode has changed from "never worked" to "worked, then vanished".
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- **The silent-reset exposure is unchanged, and now precisely characterised:**
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a **restart** preserves `transport=raknet` and `allowlist.json` (observed above) but does not restart
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the server itself (`auto_start=0`); a **server recreate or reinstall** resets `server.properties` to
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`transport=nethernet` (nothing bound on 19132/udp) **and** `allowlist.json` to `[]` (everyone refused).
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Neither reset announces itself, and the panel will show the server healthy and started. Both files are
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PVC state Flux cannot restore. **Re-run the 5-step connect procedure after any recreate or BDS update.**
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- **L2/L3 conformance is still uncertified.** `CLUSTER_AVAILABLE` is unset, so the gate's `conformance`
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stage does not run; `R-DNS-01 R-NET-01 R-PLAT-02 R-STATE-01` remain UNVERIFIED in CI. A player joining
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is not a conformance test.
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- **Multi-player SNAT/UDP-conntrack is still untested.** Exactly **one** player has joined. Whether a
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*second simultaneous* Bedrock player evicts the first behind the shared VIP and SNAT is unmeasured, and
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a single successful session is precisely the evidence that does *not* settle it.
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- **I still never saw BDS's own console output** — `log_path` is `''`, `Dedicated_Server.txt` is 0 bytes.
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Anything BDS itself said about the join is visible only live in the panel.
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- **Consoles still cannot reach this**, and LAN/Friends discovery still cannot work behind the VIP.
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- **Geyser remains entirely unmeasured**; the pinnability of a BDS version remains UNVERIFIED.
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### What changed in this repo
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`platform/crafty/README.md` and `DECISIONS-LOG.md`. **No manifest touched, in any of the three passes.**
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- Marked the join-gate section **RESOLVED and confirmed**, with the XUID-population evidence and the
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operator-reported join labelled as exactly that.
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- Promoted the decision heading and option-1 row from provisional to **PROVEN**, and recorded that the
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operator's actual route was file-edit + restart (route 2), with route 1 still preferred.
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- Rewrote Bedrock human-test 4 as a **5-step verified connect procedure**, each step with its distinct
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failure signature, and stated plainly that the `TRANSPORT TYPE ERROR` banner and the `too few fields`
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warning both appear on a fully working server — that pair misled two consecutive sessions.
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- Sharpened the PVC warning to distinguish **restart** (preserves both files; server stays down because
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`auto_start=0`) from **recreate/reinstall** (silently resets transport *and* allowlist).
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### Operator actions — one is now urgent
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1. **`PATCH /api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`** setting `auto_start` **and**
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`crash_detection` true, **and read them back**. Both are still `0`. This is the only thing standing
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between the working server and it disappearing at the next pod restart — including the restart that
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merging `fix/crafty-oauth2-proxy-signin` will cause.
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2. **Leave `transport=raknet` and the allowlist alone.** Keep ignoring the `TRANSPORT TYPE ERROR` banner
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and the `too few fields` warning.
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3. **Add a gamertag per additional player** — console `allowlist add <Gamertag>` (no restart needed).
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Do **not** switch to `allow-list=false`: the game port is un-gated by design, so the allowlist is the
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only join control.
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4. **After any Bedrock recreate or BDS update**, re-run the 5-step connect procedure — transport and
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allowlist both reset silently.
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5. **Before announcing this to more than one player**, note that only one simultaneous session has been
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proven; if a second player evicts the first, that is the SNAT/conntrack question and needs its own
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measured investigation.
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+78
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@@ -181,7 +181,7 @@ one `None` terminator entry as missing. Every field that matters (edition, MOTD,
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name, player count, max players, uuid, game mode, both ports) parsed correctly. **Do not chase this
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warning.** The failure signature is the *other* message, `Got timeout`.
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### "You are not invited to play on this server" — the join gate is the allowlist, not the network (MEASURED 2026-09-29 21:56)
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### "You are not invited to play on this server" — the join gate is the allowlist, not the network (MEASURED 2026-09-29 21:56; **RESOLVED and confirmed 22:03**)
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A Bedrock client reported **"Unable to connect / You are not invited to play on this server"**. That is
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an **authorization** refusal, and it is the expected, guaranteed behaviour of this server's current
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@@ -202,6 +202,34 @@ then the server will only allow selected users to connect. To allow a user to co
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their Xbox Live **Gamertag**."* An empty list selects nobody. This is not a network problem, not a
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transport problem, and not a platform problem — and no amount of Service or policy work will change it.
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#### CONFIRMED: one gamertag added, and a player joined
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**This is no longer a hypothesis. The fix was applied and it worked.** *(The join itself is
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**operator-reported** — 2026-09-29, the operator added the player's gamertag and the Bedrock client
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connected and joined. I did not watch it.)* Two independent things corroborate it **directly on disk**:
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- `allowlist.json` went from `[]` to **one entry**, and that entry's **`xuid` is populated**
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(`keys=['ignoresPlayerLimit','name','xuid']`, file 75 bytes, mtime **22:03:17**). Per the vendor doc,
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`xuid` is *"Optional. If it's not set then it will be populated when someone with a matching name
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**connects**."* The operator wrote only the name — `audit.log` records `Edited file
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…/allowlist.json` at **22:02:13** — so **the XUID was written by the server, on connect, at 22:03:17**.
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That is server-authored evidence of an Xbox-Live-authenticated join. *(Observed: the file state and
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both timestamps. Reasoned from the vendor doc: that a populated XUID implies a connect.)*
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- The RakNet path still answers after the restart this involved: a pong from `192.168.2.22:19132` at
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22:06, `MCPE;…;1.26.52;0;10;…` (`players=0` — the player had left by then), new `server_guid` matching
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the new pid.
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**So the causal chain is closed: `allow-list=true` + `allowlist.json == []` was the wall, and nothing
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else was.** The earlier mapping of the client's *"You are not invited"* string to the empty allowlist was
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**reasoned** from the vendor doc (there is no BDS log on disk to read it from); adding exactly one
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gamertag and getting exactly one successful join **confirms that mapping**. No transport change, no
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manifest change, and no network change was involved in the fix.
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> **Note the route the operator actually used:** they **edited `allowlist.json` directly** and then
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> **restarted** the server (`audit.log`: edit 22:02:13 → `stop_server` 22:02:37 → `start_server`
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> 22:02:41; pid 47006 → **47875**). That is route 2 below, and a restart is a valid substitute for
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> `allowlist reload`. Route 1 (`allowlist add` in the console) avoids the restart and is still preferred.
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**This is also positive evidence that the RakNet path works end to end.** A refusal authored by *our*
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server required the client to reach our server and get an answer back. The only listener on 19132 is
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the **RakNet UDP** socket — there is **no TCP 19132 listener at all**, and NetherNet requires a TCP
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@@ -230,7 +258,8 @@ gamertag), optional `xuid` (*"populated when someone with a matching name connec
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group, role, or Keycloak integration, and **none of this touches the oauth2-proxy/Keycloak gate**,
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which protects only the web panel.
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Three ways to do it, all **operator actions**:
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Three ways to do it, all **operator actions**. **Routes 1 and 2 are both proven** — route 2 is the one
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that produced the confirmed join above:
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1. **Preferred — the panel console.** In Crafty, open `K3s-Bedrock` → Console and send:
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`allowlist add <Gamertag>` (quote it if it contains a space: `allowlist add "Example Name"`).
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@@ -253,27 +282,40 @@ Three ways to do it, all **operator actions**:
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exposure*), so the allowlist is the **only** thing deciding who may join. Keep it `true` and enumerate
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players.
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> **`allowlist.json` is application state on the PVC.** It is not in git, Flux cannot restore it, and a
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> server recreate resets it to `[]` — i.e. back to refusing everyone. Same class of problem as
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> `transport=raknet`. Treat both as backup-relevant.
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> **`allowlist.json` is application state on the PVC**, exactly like `transport=raknet`. Neither is in
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> git and **Flux can restore neither**. Be precise about what breaks them, because the two cases differ:
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>
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> - **A pod or server *restart* preserves both** — observed: the 22:02:48 restart (pid 47006 → 47875)
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> kept `transport=raknet` (`server.properties` mtime unchanged at 21:33:31) and kept the allowlist
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> entry. What a **pod** restart *does* break is that `K3s-Bedrock` has `auto_start=0`, so the Bedrock
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> server simply **does not come back** until someone starts it by hand.
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> - **A server *recreate* or reinstall silently resets both** — a fresh `server.properties` ships
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> `transport=nethernet` (nothing bound on 19132/udp) and a fresh `allowlist.json` is `[]` (everyone
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> refused). Neither change announces itself, and the server will look healthy and started in the panel
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> while being unreachable *and* unjoinable.
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>
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> **Treat both files as backup-relevant, and re-run the 5-step connect procedure above after any Bedrock
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> recreate or BDS update.**
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#### Why this does not change the transport recommendation
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`transport=raknet` is still correct and still the recommendation. The allowlist refusal is orthogonal —
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it would refuse players identically under NetherNet. Switching to NetherNet would *add* work (TCP 19132
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in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus `server-udp-ports` pinned and exposed) and
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would not admit a single extra player. The ranking below stands, with the allowlist as the live blocker.
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`transport=raknet` is correct, and with the allowlist entry in place the combination is **proven
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end-to-end by a player who has joined** — not merely the best-reasoned option. The allowlist refusal was
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orthogonal to transport all along: it would have refused players identically under NetherNet. Switching
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to NetherNet would *add* work (TCP 19132 in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus
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`server-udp-ports` pinned and exposed) and would admit **not one extra player**. The ranking below stands,
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and option 1 is now settled rather than provisional.
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#### Decision: `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
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#### Decision (PROVEN, not provisional): `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
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No manifest change is needed or wanted. `service-l4.yaml`, `networkpolicy.yaml` and the
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`containerPort`s were already shaped for exactly RakNet, and that shape is now proven end-to-end
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rather than assumed. The three options that would have required manifest work are all **not
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recommended** today:
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`containerPort`s were already shaped for exactly RakNet, and that shape is now **proven by a player who
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has connected and joined over `192.168.2.22:19132`** — not assumed, and not merely reasoned. The options
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that would have required manifest work are all **not recommended**:
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| Option | Manifest consequence | Verdict |
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|---|---|---|
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| **Keep `transport=raknet`** (recommended) | **none** — the existing Service, policy and ports are already correct and now proven end-to-end | **Take this.** Zero change, reachable today, vanilla parity, Bedrock clients join a real Bedrock world. The remaining blocker is the **allowlist**, not the transport (above). |
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| **Keep `transport=raknet`** + allowlist entries (**this is what works**) | **none** — the existing Service, policy and ports were already correct | **Done; proven.** A player has joined over the VIP. Zero manifest change, vanilla parity, real Bedrock world. |
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| **GeyserMC + Floodgate** on the `homelab` Paper server | none either (Geyser also binds `19132/udp`), but it would **collide** with the live BDS on 19132 — one of them must move | Hold in reserve. Only worth it if RakNet is really removed, or if you *want* one shared world. Cost: Bedrock players join the **Java** world, not a Bedrock world; Java-only mechanics and some content differ; it is another moving part to patch. |
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| **Pin/downgrade BDS** to a pre-nethernet release | none | Unnecessary — the *current* build already speaks RakNet. Also fragile: Microsoft removes old BDS downloads, and Crafty's Bedrock installer tracks latest. UNVERIFIED whether Crafty can pin a version at all. |
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| **A third-party server** (PocketMine-MP, Nukkit) | none | No. Loses vanilla parity and the world format; a large change to solve a problem that is not occurring. |
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@@ -344,17 +386,28 @@ Gateway VIP). The sidecar→Crafty hop is pod-local (`127.0.0.1`) and not subjec
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3. **Server-create + game reach (Java):** in the Crafty UI create a Java server bound to `25565`;
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start it; connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or
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`192.168.2.22:25565`) from the LAN and confirm the world loads.
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4. **Server-create + game reach (Bedrock):** creating and starting the server is **not sufficient**.
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Check, in this order (see *the transport trap* above): `transport=raknet` in `server.properties`;
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a live **UDP** listener (`grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind); and a real
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pong from off-cluster. **Ignore the `TRANSPORT TYPE ERROR` banner in the console and ignore
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Crafty's `too few fields` warning — both appear on a fully working server.** The authoritative
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test is a RakNet Unconnected Ping to `192.168.2.22:19132` returning a `0x1c` packet whose MOTD
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string starts `MCPE;`. **Then check the allowlist** — `allow-list=true` with `allowlist.json == []`
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refuses every player with *"You are not invited to play on this server"* even though the server is
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fully reachable (see *the join gate* above); add the player's **Xbox Gamertag** first. Then
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**Add Server** by hand in a Windows/mobile client at `crafty-mc.home.keithjackson.dev` port `19132`.
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It will never show up in the LAN/Friends tab, and a console cannot reach it.
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4. **Bedrock: the connect procedure (VERIFIED end-to-end 2026-09-29 — a player has joined).**
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Creating and starting the server is **not sufficient**. Do these in order; each step has a distinct
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failure signature:
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1. **`transport=raknet`** in `server.properties`. The vendor default is `nethernet`, which opens
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**no UDP listener at all**.
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2. **A live UDP listener:** `grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind. Under
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`nethernet` you instead see `4ABC` on **TCP**, which nothing here exposes.
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3. **A pong from off-cluster:** a RakNet Unconnected Ping to `192.168.2.22:19132` returns a `0x1c`
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packet whose MOTD string starts `MCPE;`. This proves the VIP, Service and policy path.
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4. **An allowlist entry for the player's Xbox Gamertag.** `allow-list=true` with
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`allowlist.json == []` refuses **every** player with *"You are not invited to play on this
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server"* while the server is otherwise perfectly reachable. In the panel console:
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`allowlist add <Gamertag>`.
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5. **Add Server** by hand in a Windows/mobile client: `crafty-mc.home.keithjackson.dev`, port
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`19132`. It will never appear in the LAN/Friends tab, and a console cannot reach it at all.
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**Two log messages appear on a fully working server and must be ignored:** BDS's
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`================ TRANSPORT TYPE ERROR ===================` banner (advisory — see *Trap 2*), and
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Crafty's perpetual `Bedrock ping returned a string with too few fields`. Neither indicates a fault;
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||||
chasing them is what cost two sessions. The **real** failure signatures are `Got timeout while
|
||||
issuing bedrock ping` (no listener) and *"You are not invited"* (allowlist).
|
||||
|
||||
## Runtime state: the servers themselves are NOT in git
|
||||
|
||||
|
||||
Reference in new issue
Block a user