docs(crafty): a player has joined -- the allowlist chain is closed, recommendation now PROVEN
gate / gate (pull_request) Successful in 1m35s
gate / conformance (pull_request) Has been skipped

Operator added one gamertag and the Bedrock client connected and joined. The
three-pass investigation closes with a working server, no manifest change, no
transport change, no network change.

Moved out of UNVERIFIED:

* A successful join -- OPERATOR-REPORTED (I did not watch it; the distinction is
  kept deliberately). Corroborated directly on disk, which is stronger than the
  report alone: allowlist.json went [] -> one entry, 75 bytes, and that entry's
  xuid is POPULATED (mtime 22:03:17). audit.log shows the operator wrote only the
  name (Edited file .../allowlist.json, 22:02:13). Vendor doc: xuid "will be
  populated when someone with a matching name connects". So the server wrote the
  XUID on connect, ~64s after the edit -- server-authored evidence of an
  XBL-authenticated join.
* The reasoned mapping of "You are not invited" to the empty allowlist is
  CONFIRMED: one gamertag added, one successful join. allow-list=true with
  allowlist.json == [] was the wall, and nothing else was.
* transport=raknet survives a restart: the fix involved one (pid 47006 -> 47875);
  afterwards server.properties mtime is still 21:33:31 with transport=raknet, UDP
  4ABC bound, still NO TCP 4ABC, and a fresh pong from 192.168.2.22:19132 at
  22:06.
* The operator's actual route was file-edit + restart (route 2), not the console
  `allowlist add` I listed first. Both proven; console still preferred (no restart).

README: join-gate section marked RESOLVED; decision heading and option 1 promoted
from provisional to PROVEN; Bedrock human-test 4 rewritten as a 5-step verified
connect procedure, each step with its distinct failure signature, stating plainly
that the TRANSPORT TYPE ERROR banner and the "too few fields" warning BOTH appear
on a fully working server -- that pair misled two consecutive sessions.

NOT weakened, and sharpened where possible:

* auto_start=0 / crash_detection=0 STILL 0, re-measured at 22:06 after the join
  and after the operator's 22:02:28 "modified the server" action, which did not
  change them. The failure mode is now worse, not better: "worked, then vanished".
  Merging fix/crafty-oauth2-proxy-signin is such a restart.
* Silent-reset now precisely characterised: a RESTART preserves both files
  (observed) but leaves the server down (auto_start=0); a server RECREATE or
  reinstall silently resets server.properties to transport=nethernet AND
  allowlist.json to [].
* L2/L3 conformance still uncertified; multi-player SNAT still untested (exactly
  one player has joined -- that is precisely the evidence that does not settle it);
  BDS console output still never seen (log_path is '').

No manifest touched, in any of the three passes. Read-only throughout.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
jakman85andClaude Opus 5 committed 2026-09-29 22:08:54 -05:00
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@@ -5620,3 +5620,101 @@ and human test 4 to put the allowlist check before blaming the network. **No man
/api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`, both true, **read them back**.
6. **Treat `allowlist.json` and `transport=raknet` as backup-relevant PVC state.** A server recreate
resets the allowlist to `[]` and the transport to `nethernet` — both silently.
## 2026-09-29 (closing) — a player has joined. The chain is closed: `allow-list=true` + an empty allowlist was the wall, and nothing else was
The operator added one gamertag to the allowlist and the Bedrock client connected and joined. **The
three-entry investigation above is now closed by a working server**, with no manifest change, no
transport change, and no network change.
### What is now OBSERVED (moved out of UNVERIFIED)
- **A successful join.** *Operator-reported, 2026-09-29* — they added the player's gamertag and the
client connected and joined. **I did not watch the join**, and that distinction is kept deliberately;
this repo has been burned by collapsing it.
- **Corroborated directly on disk, though**, which is stronger than the report alone:
`allowlist.json` went `[]` → **one entry**, 75 bytes, and that entry's **`xuid` is populated**
(`keys=['ignoresPlayerLimit','name','xuid']`, mtime **22:03:17**). `audit.log` shows the operator wrote
only the name — `Edited file …/allowlist.json` at **22:02:13**. The vendor doc: `xuid` is *"Optional.
If it's not set then it will be populated when someone with a matching name **connects**."* So the XUID
was written **by the server, on connect**, ~64 s after the operator's edit. That is server-authored
evidence of an Xbox-Live-authenticated join. *(Observed: file state, both timestamps, the audit line.
Reasoned from the vendor doc: populated XUID ⇒ a connect happened.)*
- **The reasoned mapping is confirmed.** The client's *"You are not invited to play on this server"* was
mapped to the empty allowlist **by reasoning** from the vendor doc, because Crafty persists no BDS
stdout and there was no log to read it from. Adding **exactly one** gamertag and getting **exactly one**
successful join confirms that mapping. **`allow-list=true` + `allowlist.json == []` was the wall, and
nothing else was.**
- **`transport=raknet` survives a restart.** The fix involved one: `stop_server` 22:02:37 →
`start_server` 22:02:41, pid **47006 → 47875**. Afterwards `server.properties` mtime is **still
21:33:31** with `transport=raknet`, UDP `4ABC` is bound by the new pid, there is still **no TCP 4ABC**,
and `192.168.2.22:19132` answered a fresh pong at 22:06 (`MCPE;…;1.26.52;0;10;…`, new `server_guid`
matching the new pid, `players=0` — the player had left).
- **The route the operator used was file-edit + restart**, not the console `allowlist add` I put first:
`audit.log` edit 22:02:13 → stop → start. A restart is a valid substitute for `allowlist reload`.
Both routes now documented as proven; the console route is still preferred because it needs no restart.
### The recommendation is now PROVEN, not provisional
**Keep `transport=raknet` and enumerate players in the allowlist. Zero manifest change.** This is no
longer the best-reasoned option — it is the configuration a player has demonstrably joined over
`192.168.2.22:19132`. `service-l4.yaml`, `networkpolicy.yaml` and the `containerPort`s needed nothing.
Ranking otherwise unchanged: Geyser #2 (reserve, and it cannot share 19132), pinning BDS #3,
PocketMine/Nukkit #4, accept-NetherNet last — NetherNet is still **not in use**, would still need TCP
19132 exposed in two places, and would still admit not one extra player.
### Still open — NOT weakened by the success
- **`K3s-Bedrock` still has `auto_start=0` and `crash_detection=0`.** Re-measured from `crafty.sqlite` at
22:06, *after* the successful join and after the operator's 22:02:28 `modified the server` action —
which did **not** change them. **The operator now has a working server that will silently not come back
after any pod restart**, and merging `fix/crafty-oauth2-proxy-signin` **is** such a restart
(`strategy: Recreate`, RWO volume) and would stop **both** Minecraft servers. This matters *more* now,
not less: the failure mode has changed from "never worked" to "worked, then vanished".
- **The silent-reset exposure is unchanged, and now precisely characterised:**
a **restart** preserves `transport=raknet` and `allowlist.json` (observed above) but does not restart
the server itself (`auto_start=0`); a **server recreate or reinstall** resets `server.properties` to
`transport=nethernet` (nothing bound on 19132/udp) **and** `allowlist.json` to `[]` (everyone refused).
Neither reset announces itself, and the panel will show the server healthy and started. Both files are
PVC state Flux cannot restore. **Re-run the 5-step connect procedure after any recreate or BDS update.**
- **L2/L3 conformance is still uncertified.** `CLUSTER_AVAILABLE` is unset, so the gate's `conformance`
stage does not run; `R-DNS-01 R-NET-01 R-PLAT-02 R-STATE-01` remain UNVERIFIED in CI. A player joining
is not a conformance test.
- **Multi-player SNAT/UDP-conntrack is still untested.** Exactly **one** player has joined. Whether a
*second simultaneous* Bedrock player evicts the first behind the shared VIP and SNAT is unmeasured, and
a single successful session is precisely the evidence that does *not* settle it.
- **I still never saw BDS's own console output** — `log_path` is `''`, `Dedicated_Server.txt` is 0 bytes.
Anything BDS itself said about the join is visible only live in the panel.
- **Consoles still cannot reach this**, and LAN/Friends discovery still cannot work behind the VIP.
- **Geyser remains entirely unmeasured**; the pinnability of a BDS version remains UNVERIFIED.
### What changed in this repo
`platform/crafty/README.md` and `DECISIONS-LOG.md`. **No manifest touched, in any of the three passes.**
- Marked the join-gate section **RESOLVED and confirmed**, with the XUID-population evidence and the
operator-reported join labelled as exactly that.
- Promoted the decision heading and option-1 row from provisional to **PROVEN**, and recorded that the
operator's actual route was file-edit + restart (route 2), with route 1 still preferred.
- Rewrote Bedrock human-test 4 as a **5-step verified connect procedure**, each step with its distinct
failure signature, and stated plainly that the `TRANSPORT TYPE ERROR` banner and the `too few fields`
warning both appear on a fully working server — that pair misled two consecutive sessions.
- Sharpened the PVC warning to distinguish **restart** (preserves both files; server stays down because
`auto_start=0`) from **recreate/reinstall** (silently resets transport *and* allowlist).
### Operator actions — one is now urgent
1. **`PATCH /api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`** setting `auto_start` **and**
`crash_detection` true, **and read them back**. Both are still `0`. This is the only thing standing
between the working server and it disappearing at the next pod restart — including the restart that
merging `fix/crafty-oauth2-proxy-signin` will cause.
2. **Leave `transport=raknet` and the allowlist alone.** Keep ignoring the `TRANSPORT TYPE ERROR` banner
and the `too few fields` warning.
3. **Add a gamertag per additional player** — console `allowlist add <Gamertag>` (no restart needed).
Do **not** switch to `allow-list=false`: the game port is un-gated by design, so the allowlist is the
only join control.
4. **After any Bedrock recreate or BDS update**, re-run the 5-step connect procedure — transport and
allowlist both reset silently.
5. **Before announcing this to more than one player**, note that only one simultaneous session has been
proven; if a second player evicts the first, that is the SNAT/conntrack question and needs its own
measured investigation.