docs(crafty): a player has joined -- the allowlist chain is closed, recommendation now PROVEN
Operator added one gamertag and the Bedrock client connected and joined. The three-pass investigation closes with a working server, no manifest change, no transport change, no network change. Moved out of UNVERIFIED: * A successful join -- OPERATOR-REPORTED (I did not watch it; the distinction is kept deliberately). Corroborated directly on disk, which is stronger than the report alone: allowlist.json went [] -> one entry, 75 bytes, and that entry's xuid is POPULATED (mtime 22:03:17). audit.log shows the operator wrote only the name (Edited file .../allowlist.json, 22:02:13). Vendor doc: xuid "will be populated when someone with a matching name connects". So the server wrote the XUID on connect, ~64s after the edit -- server-authored evidence of an XBL-authenticated join. * The reasoned mapping of "You are not invited" to the empty allowlist is CONFIRMED: one gamertag added, one successful join. allow-list=true with allowlist.json == [] was the wall, and nothing else was. * transport=raknet survives a restart: the fix involved one (pid 47006 -> 47875); afterwards server.properties mtime is still 21:33:31 with transport=raknet, UDP 4ABC bound, still NO TCP 4ABC, and a fresh pong from 192.168.2.22:19132 at 22:06. * The operator's actual route was file-edit + restart (route 2), not the console `allowlist add` I listed first. Both proven; console still preferred (no restart). README: join-gate section marked RESOLVED; decision heading and option 1 promoted from provisional to PROVEN; Bedrock human-test 4 rewritten as a 5-step verified connect procedure, each step with its distinct failure signature, stating plainly that the TRANSPORT TYPE ERROR banner and the "too few fields" warning BOTH appear on a fully working server -- that pair misled two consecutive sessions. NOT weakened, and sharpened where possible: * auto_start=0 / crash_detection=0 STILL 0, re-measured at 22:06 after the join and after the operator's 22:02:28 "modified the server" action, which did not change them. The failure mode is now worse, not better: "worked, then vanished". Merging fix/crafty-oauth2-proxy-signin is such a restart. * Silent-reset now precisely characterised: a RESTART preserves both files (observed) but leaves the server down (auto_start=0); a server RECREATE or reinstall silently resets server.properties to transport=nethernet AND allowlist.json to []. * L2/L3 conformance still uncertified; multi-player SNAT still untested (exactly one player has joined -- that is precisely the evidence that does not settle it); BDS console output still never seen (log_path is ''). No manifest touched, in any of the three passes. Read-only throughout. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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@@ -5620,3 +5620,101 @@ and human test 4 to put the allowlist check before blaming the network. **No man
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/api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`, both true, **read them back**.
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6. **Treat `allowlist.json` and `transport=raknet` as backup-relevant PVC state.** A server recreate
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resets the allowlist to `[]` and the transport to `nethernet` — both silently.
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## 2026-09-29 (closing) — a player has joined. The chain is closed: `allow-list=true` + an empty allowlist was the wall, and nothing else was
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The operator added one gamertag to the allowlist and the Bedrock client connected and joined. **The
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three-entry investigation above is now closed by a working server**, with no manifest change, no
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transport change, and no network change.
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### What is now OBSERVED (moved out of UNVERIFIED)
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- **A successful join.** *Operator-reported, 2026-09-29* — they added the player's gamertag and the
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client connected and joined. **I did not watch the join**, and that distinction is kept deliberately;
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this repo has been burned by collapsing it.
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- **Corroborated directly on disk, though**, which is stronger than the report alone:
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`allowlist.json` went `[]` → **one entry**, 75 bytes, and that entry's **`xuid` is populated**
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(`keys=['ignoresPlayerLimit','name','xuid']`, mtime **22:03:17**). `audit.log` shows the operator wrote
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only the name — `Edited file …/allowlist.json` at **22:02:13**. The vendor doc: `xuid` is *"Optional.
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If it's not set then it will be populated when someone with a matching name **connects**."* So the XUID
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was written **by the server, on connect**, ~64 s after the operator's edit. That is server-authored
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evidence of an Xbox-Live-authenticated join. *(Observed: file state, both timestamps, the audit line.
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Reasoned from the vendor doc: populated XUID ⇒ a connect happened.)*
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- **The reasoned mapping is confirmed.** The client's *"You are not invited to play on this server"* was
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mapped to the empty allowlist **by reasoning** from the vendor doc, because Crafty persists no BDS
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stdout and there was no log to read it from. Adding **exactly one** gamertag and getting **exactly one**
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successful join confirms that mapping. **`allow-list=true` + `allowlist.json == []` was the wall, and
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nothing else was.**
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- **`transport=raknet` survives a restart.** The fix involved one: `stop_server` 22:02:37 →
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`start_server` 22:02:41, pid **47006 → 47875**. Afterwards `server.properties` mtime is **still
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21:33:31** with `transport=raknet`, UDP `4ABC` is bound by the new pid, there is still **no TCP 4ABC**,
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and `192.168.2.22:19132` answered a fresh pong at 22:06 (`MCPE;…;1.26.52;0;10;…`, new `server_guid`
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matching the new pid, `players=0` — the player had left).
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- **The route the operator used was file-edit + restart**, not the console `allowlist add` I put first:
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`audit.log` edit 22:02:13 → stop → start. A restart is a valid substitute for `allowlist reload`.
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Both routes now documented as proven; the console route is still preferred because it needs no restart.
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### The recommendation is now PROVEN, not provisional
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**Keep `transport=raknet` and enumerate players in the allowlist. Zero manifest change.** This is no
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longer the best-reasoned option — it is the configuration a player has demonstrably joined over
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`192.168.2.22:19132`. `service-l4.yaml`, `networkpolicy.yaml` and the `containerPort`s needed nothing.
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Ranking otherwise unchanged: Geyser #2 (reserve, and it cannot share 19132), pinning BDS #3,
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PocketMine/Nukkit #4, accept-NetherNet last — NetherNet is still **not in use**, would still need TCP
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19132 exposed in two places, and would still admit not one extra player.
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### Still open — NOT weakened by the success
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- **`K3s-Bedrock` still has `auto_start=0` and `crash_detection=0`.** Re-measured from `crafty.sqlite` at
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22:06, *after* the successful join and after the operator's 22:02:28 `modified the server` action —
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which did **not** change them. **The operator now has a working server that will silently not come back
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after any pod restart**, and merging `fix/crafty-oauth2-proxy-signin` **is** such a restart
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(`strategy: Recreate`, RWO volume) and would stop **both** Minecraft servers. This matters *more* now,
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not less: the failure mode has changed from "never worked" to "worked, then vanished".
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- **The silent-reset exposure is unchanged, and now precisely characterised:**
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a **restart** preserves `transport=raknet` and `allowlist.json` (observed above) but does not restart
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the server itself (`auto_start=0`); a **server recreate or reinstall** resets `server.properties` to
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`transport=nethernet` (nothing bound on 19132/udp) **and** `allowlist.json` to `[]` (everyone refused).
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Neither reset announces itself, and the panel will show the server healthy and started. Both files are
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PVC state Flux cannot restore. **Re-run the 5-step connect procedure after any recreate or BDS update.**
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- **L2/L3 conformance is still uncertified.** `CLUSTER_AVAILABLE` is unset, so the gate's `conformance`
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stage does not run; `R-DNS-01 R-NET-01 R-PLAT-02 R-STATE-01` remain UNVERIFIED in CI. A player joining
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is not a conformance test.
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- **Multi-player SNAT/UDP-conntrack is still untested.** Exactly **one** player has joined. Whether a
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*second simultaneous* Bedrock player evicts the first behind the shared VIP and SNAT is unmeasured, and
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a single successful session is precisely the evidence that does *not* settle it.
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- **I still never saw BDS's own console output** — `log_path` is `''`, `Dedicated_Server.txt` is 0 bytes.
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Anything BDS itself said about the join is visible only live in the panel.
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- **Consoles still cannot reach this**, and LAN/Friends discovery still cannot work behind the VIP.
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- **Geyser remains entirely unmeasured**; the pinnability of a BDS version remains UNVERIFIED.
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### What changed in this repo
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`platform/crafty/README.md` and `DECISIONS-LOG.md`. **No manifest touched, in any of the three passes.**
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- Marked the join-gate section **RESOLVED and confirmed**, with the XUID-population evidence and the
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operator-reported join labelled as exactly that.
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- Promoted the decision heading and option-1 row from provisional to **PROVEN**, and recorded that the
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operator's actual route was file-edit + restart (route 2), with route 1 still preferred.
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- Rewrote Bedrock human-test 4 as a **5-step verified connect procedure**, each step with its distinct
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failure signature, and stated plainly that the `TRANSPORT TYPE ERROR` banner and the `too few fields`
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warning both appear on a fully working server — that pair misled two consecutive sessions.
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- Sharpened the PVC warning to distinguish **restart** (preserves both files; server stays down because
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`auto_start=0`) from **recreate/reinstall** (silently resets transport *and* allowlist).
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### Operator actions — one is now urgent
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1. **`PATCH /api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`** setting `auto_start` **and**
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`crash_detection` true, **and read them back**. Both are still `0`. This is the only thing standing
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between the working server and it disappearing at the next pod restart — including the restart that
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merging `fix/crafty-oauth2-proxy-signin` will cause.
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2. **Leave `transport=raknet` and the allowlist alone.** Keep ignoring the `TRANSPORT TYPE ERROR` banner
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and the `too few fields` warning.
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3. **Add a gamertag per additional player** — console `allowlist add <Gamertag>` (no restart needed).
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Do **not** switch to `allow-list=false`: the game port is un-gated by design, so the allowlist is the
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only join control.
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4. **After any Bedrock recreate or BDS update**, re-run the 5-step connect procedure — transport and
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allowlist both reset silently.
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5. **Before announcing this to more than one player**, note that only one simultaneous session has been
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proven; if a second player evicts the first, that is the SNAT/conntrack question and needs its own
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measured investigation.
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