docs(crafty): a player has joined -- the allowlist chain is closed, recommendation now PROVEN
gate / gate (pull_request) Successful in 1m35s
gate / conformance (pull_request) Has been skipped

Operator added one gamertag and the Bedrock client connected and joined. The
three-pass investigation closes with a working server, no manifest change, no
transport change, no network change.

Moved out of UNVERIFIED:

* A successful join -- OPERATOR-REPORTED (I did not watch it; the distinction is
  kept deliberately). Corroborated directly on disk, which is stronger than the
  report alone: allowlist.json went [] -> one entry, 75 bytes, and that entry's
  xuid is POPULATED (mtime 22:03:17). audit.log shows the operator wrote only the
  name (Edited file .../allowlist.json, 22:02:13). Vendor doc: xuid "will be
  populated when someone with a matching name connects". So the server wrote the
  XUID on connect, ~64s after the edit -- server-authored evidence of an
  XBL-authenticated join.
* The reasoned mapping of "You are not invited" to the empty allowlist is
  CONFIRMED: one gamertag added, one successful join. allow-list=true with
  allowlist.json == [] was the wall, and nothing else was.
* transport=raknet survives a restart: the fix involved one (pid 47006 -> 47875);
  afterwards server.properties mtime is still 21:33:31 with transport=raknet, UDP
  4ABC bound, still NO TCP 4ABC, and a fresh pong from 192.168.2.22:19132 at
  22:06.
* The operator's actual route was file-edit + restart (route 2), not the console
  `allowlist add` I listed first. Both proven; console still preferred (no restart).

README: join-gate section marked RESOLVED; decision heading and option 1 promoted
from provisional to PROVEN; Bedrock human-test 4 rewritten as a 5-step verified
connect procedure, each step with its distinct failure signature, stating plainly
that the TRANSPORT TYPE ERROR banner and the "too few fields" warning BOTH appear
on a fully working server -- that pair misled two consecutive sessions.

NOT weakened, and sharpened where possible:

* auto_start=0 / crash_detection=0 STILL 0, re-measured at 22:06 after the join
  and after the operator's 22:02:28 "modified the server" action, which did not
  change them. The failure mode is now worse, not better: "worked, then vanished".
  Merging fix/crafty-oauth2-proxy-signin is such a restart.
* Silent-reset now precisely characterised: a RESTART preserves both files
  (observed) but leaves the server down (auto_start=0); a server RECREATE or
  reinstall silently resets server.properties to transport=nethernet AND
  allowlist.json to [].
* L2/L3 conformance still uncertified; multi-player SNAT still untested (exactly
  one player has joined -- that is precisely the evidence that does not settle it);
  BDS console output still never seen (log_path is '').

No manifest touched, in any of the three passes. Read-only throughout.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
jakman85andClaude Opus 5 committed 2026-09-29 22:08:54 -05:00
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@@ -181,7 +181,7 @@ one `None` terminator entry as missing. Every field that matters (edition, MOTD,
name, player count, max players, uuid, game mode, both ports) parsed correctly. **Do not chase this
warning.** The failure signature is the *other* message, `Got timeout`.
### "You are not invited to play on this server" — the join gate is the allowlist, not the network (MEASURED 2026-09-29 21:56)
### "You are not invited to play on this server" — the join gate is the allowlist, not the network (MEASURED 2026-09-29 21:56; **RESOLVED and confirmed 22:03**)
A Bedrock client reported **"Unable to connect / You are not invited to play on this server"**. That is
an **authorization** refusal, and it is the expected, guaranteed behaviour of this server's current
@@ -202,6 +202,34 @@ then the server will only allow selected users to connect. To allow a user to co
their Xbox Live **Gamertag**."* An empty list selects nobody. This is not a network problem, not a
transport problem, and not a platform problem — and no amount of Service or policy work will change it.
#### CONFIRMED: one gamertag added, and a player joined
**This is no longer a hypothesis. The fix was applied and it worked.** *(The join itself is
**operator-reported** — 2026-09-29, the operator added the player's gamertag and the Bedrock client
connected and joined. I did not watch it.)* Two independent things corroborate it **directly on disk**:
- `allowlist.json` went from `[]` to **one entry**, and that entry's **`xuid` is populated**
(`keys=['ignoresPlayerLimit','name','xuid']`, file 75 bytes, mtime **22:03:17**). Per the vendor doc,
`xuid` is *"Optional. If it's not set then it will be populated when someone with a matching name
**connects**."* The operator wrote only the name — `audit.log` records `Edited file
…/allowlist.json` at **22:02:13** — so **the XUID was written by the server, on connect, at 22:03:17**.
That is server-authored evidence of an Xbox-Live-authenticated join. *(Observed: the file state and
both timestamps. Reasoned from the vendor doc: that a populated XUID implies a connect.)*
- The RakNet path still answers after the restart this involved: a pong from `192.168.2.22:19132` at
22:06, `MCPE;…;1.26.52;0;10;…` (`players=0` — the player had left by then), new `server_guid` matching
the new pid.
**So the causal chain is closed: `allow-list=true` + `allowlist.json == []` was the wall, and nothing
else was.** The earlier mapping of the client's *"You are not invited"* string to the empty allowlist was
**reasoned** from the vendor doc (there is no BDS log on disk to read it from); adding exactly one
gamertag and getting exactly one successful join **confirms that mapping**. No transport change, no
manifest change, and no network change was involved in the fix.
> **Note the route the operator actually used:** they **edited `allowlist.json` directly** and then
> **restarted** the server (`audit.log`: edit 22:02:13 → `stop_server` 22:02:37 → `start_server`
> 22:02:41; pid 47006 → **47875**). That is route 2 below, and a restart is a valid substitute for
> `allowlist reload`. Route 1 (`allowlist add` in the console) avoids the restart and is still preferred.
**This is also positive evidence that the RakNet path works end to end.** A refusal authored by *our*
server required the client to reach our server and get an answer back. The only listener on 19132 is
the **RakNet UDP** socket — there is **no TCP 19132 listener at all**, and NetherNet requires a TCP
@@ -230,7 +258,8 @@ gamertag), optional `xuid` (*"populated when someone with a matching name connec
group, role, or Keycloak integration, and **none of this touches the oauth2-proxy/Keycloak gate**,
which protects only the web panel.
Three ways to do it, all **operator actions**:
Three ways to do it, all **operator actions**. **Routes 1 and 2 are both proven** — route 2 is the one
that produced the confirmed join above:
1. **Preferred — the panel console.** In Crafty, open `K3s-Bedrock` → Console and send:
`allowlist add <Gamertag>` (quote it if it contains a space: `allowlist add "Example Name"`).
@@ -253,27 +282,40 @@ Three ways to do it, all **operator actions**:
exposure*), so the allowlist is the **only** thing deciding who may join. Keep it `true` and enumerate
players.
> **`allowlist.json` is application state on the PVC.** It is not in git, Flux cannot restore it, and a
> server recreate resets it to `[]` — i.e. back to refusing everyone. Same class of problem as
> `transport=raknet`. Treat both as backup-relevant.
> **`allowlist.json` is application state on the PVC**, exactly like `transport=raknet`. Neither is in
> git and **Flux can restore neither**. Be precise about what breaks them, because the two cases differ:
>
> - **A pod or server *restart* preserves both** — observed: the 22:02:48 restart (pid 47006 → 47875)
> kept `transport=raknet` (`server.properties` mtime unchanged at 21:33:31) and kept the allowlist
> entry. What a **pod** restart *does* break is that `K3s-Bedrock` has `auto_start=0`, so the Bedrock
> server simply **does not come back** until someone starts it by hand.
> - **A server *recreate* or reinstall silently resets both** — a fresh `server.properties` ships
> `transport=nethernet` (nothing bound on 19132/udp) and a fresh `allowlist.json` is `[]` (everyone
> refused). Neither change announces itself, and the server will look healthy and started in the panel
> while being unreachable *and* unjoinable.
>
> **Treat both files as backup-relevant, and re-run the 5-step connect procedure above after any Bedrock
> recreate or BDS update.**
#### Why this does not change the transport recommendation
`transport=raknet` is still correct and still the recommendation. The allowlist refusal is orthogonal —
it would refuse players identically under NetherNet. Switching to NetherNet would *add* work (TCP 19132
in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus `server-udp-ports` pinned and exposed) and
would not admit a single extra player. The ranking below stands, with the allowlist as the live blocker.
`transport=raknet` is correct, and with the allowlist entry in place the combination is **proven
end-to-end by a player who has joined** — not merely the best-reasoned option. The allowlist refusal was
orthogonal to transport all along: it would have refused players identically under NetherNet. Switching
to NetherNet would *add* work (TCP 19132 in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus
`server-udp-ports` pinned and exposed) and would admit **not one extra player**. The ranking below stands,
and option 1 is now settled rather than provisional.
#### Decision: `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
#### Decision (PROVEN, not provisional): `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
No manifest change is needed or wanted. `service-l4.yaml`, `networkpolicy.yaml` and the
`containerPort`s were already shaped for exactly RakNet, and that shape is now proven end-to-end
rather than assumed. The three options that would have required manifest work are all **not
recommended** today:
`containerPort`s were already shaped for exactly RakNet, and that shape is now **proven by a player who
has connected and joined over `192.168.2.22:19132`** — not assumed, and not merely reasoned. The options
that would have required manifest work are all **not recommended**:
| Option | Manifest consequence | Verdict |
|---|---|---|
| **Keep `transport=raknet`** (recommended) | **none** — the existing Service, policy and ports are already correct and now proven end-to-end | **Take this.** Zero change, reachable today, vanilla parity, Bedrock clients join a real Bedrock world. The remaining blocker is the **allowlist**, not the transport (above). |
| **Keep `transport=raknet`** + allowlist entries (**this is what works**) | **none** — the existing Service, policy and ports were already correct | **Done; proven.** A player has joined over the VIP. Zero manifest change, vanilla parity, real Bedrock world. |
| **GeyserMC + Floodgate** on the `homelab` Paper server | none either (Geyser also binds `19132/udp`), but it would **collide** with the live BDS on 19132 — one of them must move | Hold in reserve. Only worth it if RakNet is really removed, or if you *want* one shared world. Cost: Bedrock players join the **Java** world, not a Bedrock world; Java-only mechanics and some content differ; it is another moving part to patch. |
| **Pin/downgrade BDS** to a pre-nethernet release | none | Unnecessary — the *current* build already speaks RakNet. Also fragile: Microsoft removes old BDS downloads, and Crafty's Bedrock installer tracks latest. UNVERIFIED whether Crafty can pin a version at all. |
| **A third-party server** (PocketMine-MP, Nukkit) | none | No. Loses vanilla parity and the world format; a large change to solve a problem that is not occurring. |
@@ -344,17 +386,28 @@ Gateway VIP). The sidecar→Crafty hop is pod-local (`127.0.0.1`) and not subjec
3. **Server-create + game reach (Java):** in the Crafty UI create a Java server bound to `25565`;
start it; connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or
`192.168.2.22:25565`) from the LAN and confirm the world loads.
4. **Server-create + game reach (Bedrock):** creating and starting the server is **not sufficient**.
Check, in this order (see *the transport trap* above): `transport=raknet` in `server.properties`;
a live **UDP** listener (`grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind); and a real
pong from off-cluster. **Ignore the `TRANSPORT TYPE ERROR` banner in the console and ignore
Crafty's `too few fields` warning — both appear on a fully working server.** The authoritative
test is a RakNet Unconnected Ping to `192.168.2.22:19132` returning a `0x1c` packet whose MOTD
string starts `MCPE;`. **Then check the allowlist** — `allow-list=true` with `allowlist.json == []`
refuses every player with *"You are not invited to play on this server"* even though the server is
fully reachable (see *the join gate* above); add the player's **Xbox Gamertag** first. Then
**Add Server** by hand in a Windows/mobile client at `crafty-mc.home.keithjackson.dev` port `19132`.
It will never show up in the LAN/Friends tab, and a console cannot reach it.
4. **Bedrock: the connect procedure (VERIFIED end-to-end 2026-09-29 — a player has joined).**
Creating and starting the server is **not sufficient**. Do these in order; each step has a distinct
failure signature:
1. **`transport=raknet`** in `server.properties`. The vendor default is `nethernet`, which opens
**no UDP listener at all**.
2. **A live UDP listener:** `grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind. Under
`nethernet` you instead see `4ABC` on **TCP**, which nothing here exposes.
3. **A pong from off-cluster:** a RakNet Unconnected Ping to `192.168.2.22:19132` returns a `0x1c`
packet whose MOTD string starts `MCPE;`. This proves the VIP, Service and policy path.
4. **An allowlist entry for the player's Xbox Gamertag.** `allow-list=true` with
`allowlist.json == []` refuses **every** player with *"You are not invited to play on this
server"* while the server is otherwise perfectly reachable. In the panel console:
`allowlist add <Gamertag>`.
5. **Add Server** by hand in a Windows/mobile client: `crafty-mc.home.keithjackson.dev`, port
`19132`. It will never appear in the LAN/Friends tab, and a console cannot reach it at all.
**Two log messages appear on a fully working server and must be ignored:** BDS's
`================ TRANSPORT TYPE ERROR ===================` banner (advisory — see *Trap 2*), and
Crafty's perpetual `Bedrock ping returned a string with too few fields`. Neither indicates a fault;
chasing them is what cost two sessions. The **real** failure signatures are `Got timeout while
issuing bedrock ping` (no listener) and *"You are not invited"* (allowlist).
## Runtime state: the servers themselves are NOT in git