docs(crafty): a player has joined -- the allowlist chain is closed, recommendation now PROVEN
gate / gate (pull_request) Successful in 1m35s
gate / conformance (pull_request) Has been skipped

Operator added one gamertag and the Bedrock client connected and joined. The
three-pass investigation closes with a working server, no manifest change, no
transport change, no network change.

Moved out of UNVERIFIED:

* A successful join -- OPERATOR-REPORTED (I did not watch it; the distinction is
  kept deliberately). Corroborated directly on disk, which is stronger than the
  report alone: allowlist.json went [] -> one entry, 75 bytes, and that entry's
  xuid is POPULATED (mtime 22:03:17). audit.log shows the operator wrote only the
  name (Edited file .../allowlist.json, 22:02:13). Vendor doc: xuid "will be
  populated when someone with a matching name connects". So the server wrote the
  XUID on connect, ~64s after the edit -- server-authored evidence of an
  XBL-authenticated join.
* The reasoned mapping of "You are not invited" to the empty allowlist is
  CONFIRMED: one gamertag added, one successful join. allow-list=true with
  allowlist.json == [] was the wall, and nothing else was.
* transport=raknet survives a restart: the fix involved one (pid 47006 -> 47875);
  afterwards server.properties mtime is still 21:33:31 with transport=raknet, UDP
  4ABC bound, still NO TCP 4ABC, and a fresh pong from 192.168.2.22:19132 at
  22:06.
* The operator's actual route was file-edit + restart (route 2), not the console
  `allowlist add` I listed first. Both proven; console still preferred (no restart).

README: join-gate section marked RESOLVED; decision heading and option 1 promoted
from provisional to PROVEN; Bedrock human-test 4 rewritten as a 5-step verified
connect procedure, each step with its distinct failure signature, stating plainly
that the TRANSPORT TYPE ERROR banner and the "too few fields" warning BOTH appear
on a fully working server -- that pair misled two consecutive sessions.

NOT weakened, and sharpened where possible:

* auto_start=0 / crash_detection=0 STILL 0, re-measured at 22:06 after the join
  and after the operator's 22:02:28 "modified the server" action, which did not
  change them. The failure mode is now worse, not better: "worked, then vanished".
  Merging fix/crafty-oauth2-proxy-signin is such a restart.
* Silent-reset now precisely characterised: a RESTART preserves both files
  (observed) but leaves the server down (auto_start=0); a server RECREATE or
  reinstall silently resets server.properties to transport=nethernet AND
  allowlist.json to [].
* L2/L3 conformance still uncertified; multi-player SNAT still untested (exactly
  one player has joined -- that is precisely the evidence that does not settle it);
  BDS console output still never seen (log_path is '').

No manifest touched, in any of the three passes. Read-only throughout.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
jakman85andClaude Opus 5 committed 2026-09-29 22:08:54 -05:00
1 parent cd2617e5b3
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2 files changed
+176 -25

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+98
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@@ -5620,3 +5620,101 @@ and human test 4 to put the allowlist check before blaming the network. **No man
/api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`, both true, **read them back**. /api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`, both true, **read them back**.
6. **Treat `allowlist.json` and `transport=raknet` as backup-relevant PVC state.** A server recreate 6. **Treat `allowlist.json` and `transport=raknet` as backup-relevant PVC state.** A server recreate
resets the allowlist to `[]` and the transport to `nethernet` — both silently. resets the allowlist to `[]` and the transport to `nethernet` — both silently.
## 2026-09-29 (closing) — a player has joined. The chain is closed: `allow-list=true` + an empty allowlist was the wall, and nothing else was
The operator added one gamertag to the allowlist and the Bedrock client connected and joined. **The
three-entry investigation above is now closed by a working server**, with no manifest change, no
transport change, and no network change.
### What is now OBSERVED (moved out of UNVERIFIED)
- **A successful join.** *Operator-reported, 2026-09-29* — they added the player's gamertag and the
client connected and joined. **I did not watch the join**, and that distinction is kept deliberately;
this repo has been burned by collapsing it.
- **Corroborated directly on disk, though**, which is stronger than the report alone:
`allowlist.json` went `[]` → **one entry**, 75 bytes, and that entry's **`xuid` is populated**
(`keys=['ignoresPlayerLimit','name','xuid']`, mtime **22:03:17**). `audit.log` shows the operator wrote
only the name — `Edited file …/allowlist.json` at **22:02:13**. The vendor doc: `xuid` is *"Optional.
If it's not set then it will be populated when someone with a matching name **connects**."* So the XUID
was written **by the server, on connect**, ~64 s after the operator's edit. That is server-authored
evidence of an Xbox-Live-authenticated join. *(Observed: file state, both timestamps, the audit line.
Reasoned from the vendor doc: populated XUID ⇒ a connect happened.)*
- **The reasoned mapping is confirmed.** The client's *"You are not invited to play on this server"* was
mapped to the empty allowlist **by reasoning** from the vendor doc, because Crafty persists no BDS
stdout and there was no log to read it from. Adding **exactly one** gamertag and getting **exactly one**
successful join confirms that mapping. **`allow-list=true` + `allowlist.json == []` was the wall, and
nothing else was.**
- **`transport=raknet` survives a restart.** The fix involved one: `stop_server` 22:02:37 →
`start_server` 22:02:41, pid **47006 → 47875**. Afterwards `server.properties` mtime is **still
21:33:31** with `transport=raknet`, UDP `4ABC` is bound by the new pid, there is still **no TCP 4ABC**,
and `192.168.2.22:19132` answered a fresh pong at 22:06 (`MCPE;…;1.26.52;0;10;…`, new `server_guid`
matching the new pid, `players=0` — the player had left).
- **The route the operator used was file-edit + restart**, not the console `allowlist add` I put first:
`audit.log` edit 22:02:13 → stop → start. A restart is a valid substitute for `allowlist reload`.
Both routes now documented as proven; the console route is still preferred because it needs no restart.
### The recommendation is now PROVEN, not provisional
**Keep `transport=raknet` and enumerate players in the allowlist. Zero manifest change.** This is no
longer the best-reasoned option — it is the configuration a player has demonstrably joined over
`192.168.2.22:19132`. `service-l4.yaml`, `networkpolicy.yaml` and the `containerPort`s needed nothing.
Ranking otherwise unchanged: Geyser #2 (reserve, and it cannot share 19132), pinning BDS #3,
PocketMine/Nukkit #4, accept-NetherNet last — NetherNet is still **not in use**, would still need TCP
19132 exposed in two places, and would still admit not one extra player.
### Still open — NOT weakened by the success
- **`K3s-Bedrock` still has `auto_start=0` and `crash_detection=0`.** Re-measured from `crafty.sqlite` at
22:06, *after* the successful join and after the operator's 22:02:28 `modified the server` action —
which did **not** change them. **The operator now has a working server that will silently not come back
after any pod restart**, and merging `fix/crafty-oauth2-proxy-signin` **is** such a restart
(`strategy: Recreate`, RWO volume) and would stop **both** Minecraft servers. This matters *more* now,
not less: the failure mode has changed from "never worked" to "worked, then vanished".
- **The silent-reset exposure is unchanged, and now precisely characterised:**
a **restart** preserves `transport=raknet` and `allowlist.json` (observed above) but does not restart
the server itself (`auto_start=0`); a **server recreate or reinstall** resets `server.properties` to
`transport=nethernet` (nothing bound on 19132/udp) **and** `allowlist.json` to `[]` (everyone refused).
Neither reset announces itself, and the panel will show the server healthy and started. Both files are
PVC state Flux cannot restore. **Re-run the 5-step connect procedure after any recreate or BDS update.**
- **L2/L3 conformance is still uncertified.** `CLUSTER_AVAILABLE` is unset, so the gate's `conformance`
stage does not run; `R-DNS-01 R-NET-01 R-PLAT-02 R-STATE-01` remain UNVERIFIED in CI. A player joining
is not a conformance test.
- **Multi-player SNAT/UDP-conntrack is still untested.** Exactly **one** player has joined. Whether a
*second simultaneous* Bedrock player evicts the first behind the shared VIP and SNAT is unmeasured, and
a single successful session is precisely the evidence that does *not* settle it.
- **I still never saw BDS's own console output** — `log_path` is `''`, `Dedicated_Server.txt` is 0 bytes.
Anything BDS itself said about the join is visible only live in the panel.
- **Consoles still cannot reach this**, and LAN/Friends discovery still cannot work behind the VIP.
- **Geyser remains entirely unmeasured**; the pinnability of a BDS version remains UNVERIFIED.
### What changed in this repo
`platform/crafty/README.md` and `DECISIONS-LOG.md`. **No manifest touched, in any of the three passes.**
- Marked the join-gate section **RESOLVED and confirmed**, with the XUID-population evidence and the
operator-reported join labelled as exactly that.
- Promoted the decision heading and option-1 row from provisional to **PROVEN**, and recorded that the
operator's actual route was file-edit + restart (route 2), with route 1 still preferred.
- Rewrote Bedrock human-test 4 as a **5-step verified connect procedure**, each step with its distinct
failure signature, and stated plainly that the `TRANSPORT TYPE ERROR` banner and the `too few fields`
warning both appear on a fully working server — that pair misled two consecutive sessions.
- Sharpened the PVC warning to distinguish **restart** (preserves both files; server stays down because
`auto_start=0`) from **recreate/reinstall** (silently resets transport *and* allowlist).
### Operator actions — one is now urgent
1. **`PATCH /api/v2/servers/c5837301-12b1-404e-b50e-70eafb37226b`** setting `auto_start` **and**
`crash_detection` true, **and read them back**. Both are still `0`. This is the only thing standing
between the working server and it disappearing at the next pod restart — including the restart that
merging `fix/crafty-oauth2-proxy-signin` will cause.
2. **Leave `transport=raknet` and the allowlist alone.** Keep ignoring the `TRANSPORT TYPE ERROR` banner
and the `too few fields` warning.
3. **Add a gamertag per additional player** — console `allowlist add <Gamertag>` (no restart needed).
Do **not** switch to `allow-list=false`: the game port is un-gated by design, so the allowlist is the
only join control.
4. **After any Bedrock recreate or BDS update**, re-run the 5-step connect procedure — transport and
allowlist both reset silently.
5. **Before announcing this to more than one player**, note that only one simultaneous session has been
proven; if a second player evicts the first, that is the SNAT/conntrack question and needs its own
measured investigation.
+78 -25
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@@ -181,7 +181,7 @@ one `None` terminator entry as missing. Every field that matters (edition, MOTD,
name, player count, max players, uuid, game mode, both ports) parsed correctly. **Do not chase this name, player count, max players, uuid, game mode, both ports) parsed correctly. **Do not chase this
warning.** The failure signature is the *other* message, `Got timeout`. warning.** The failure signature is the *other* message, `Got timeout`.
### "You are not invited to play on this server" — the join gate is the allowlist, not the network (MEASURED 2026-09-29 21:56) ### "You are not invited to play on this server" — the join gate is the allowlist, not the network (MEASURED 2026-09-29 21:56; **RESOLVED and confirmed 22:03**)
A Bedrock client reported **"Unable to connect / You are not invited to play on this server"**. That is A Bedrock client reported **"Unable to connect / You are not invited to play on this server"**. That is
an **authorization** refusal, and it is the expected, guaranteed behaviour of this server's current an **authorization** refusal, and it is the expected, guaranteed behaviour of this server's current
@@ -202,6 +202,34 @@ then the server will only allow selected users to connect. To allow a user to co
their Xbox Live **Gamertag**."* An empty list selects nobody. This is not a network problem, not a their Xbox Live **Gamertag**."* An empty list selects nobody. This is not a network problem, not a
transport problem, and not a platform problem — and no amount of Service or policy work will change it. transport problem, and not a platform problem — and no amount of Service or policy work will change it.
#### CONFIRMED: one gamertag added, and a player joined
**This is no longer a hypothesis. The fix was applied and it worked.** *(The join itself is
**operator-reported** — 2026-09-29, the operator added the player's gamertag and the Bedrock client
connected and joined. I did not watch it.)* Two independent things corroborate it **directly on disk**:
- `allowlist.json` went from `[]` to **one entry**, and that entry's **`xuid` is populated**
(`keys=['ignoresPlayerLimit','name','xuid']`, file 75 bytes, mtime **22:03:17**). Per the vendor doc,
`xuid` is *"Optional. If it's not set then it will be populated when someone with a matching name
**connects**."* The operator wrote only the name — `audit.log` records `Edited file
…/allowlist.json` at **22:02:13** — so **the XUID was written by the server, on connect, at 22:03:17**.
That is server-authored evidence of an Xbox-Live-authenticated join. *(Observed: the file state and
both timestamps. Reasoned from the vendor doc: that a populated XUID implies a connect.)*
- The RakNet path still answers after the restart this involved: a pong from `192.168.2.22:19132` at
22:06, `MCPE;…;1.26.52;0;10;…` (`players=0` — the player had left by then), new `server_guid` matching
the new pid.
**So the causal chain is closed: `allow-list=true` + `allowlist.json == []` was the wall, and nothing
else was.** The earlier mapping of the client's *"You are not invited"* string to the empty allowlist was
**reasoned** from the vendor doc (there is no BDS log on disk to read it from); adding exactly one
gamertag and getting exactly one successful join **confirms that mapping**. No transport change, no
manifest change, and no network change was involved in the fix.
> **Note the route the operator actually used:** they **edited `allowlist.json` directly** and then
> **restarted** the server (`audit.log`: edit 22:02:13 → `stop_server` 22:02:37 → `start_server`
> 22:02:41; pid 47006 → **47875**). That is route 2 below, and a restart is a valid substitute for
> `allowlist reload`. Route 1 (`allowlist add` in the console) avoids the restart and is still preferred.
**This is also positive evidence that the RakNet path works end to end.** A refusal authored by *our* **This is also positive evidence that the RakNet path works end to end.** A refusal authored by *our*
server required the client to reach our server and get an answer back. The only listener on 19132 is server required the client to reach our server and get an answer back. The only listener on 19132 is
the **RakNet UDP** socket — there is **no TCP 19132 listener at all**, and NetherNet requires a TCP the **RakNet UDP** socket — there is **no TCP 19132 listener at all**, and NetherNet requires a TCP
@@ -230,7 +258,8 @@ gamertag), optional `xuid` (*"populated when someone with a matching name connec
group, role, or Keycloak integration, and **none of this touches the oauth2-proxy/Keycloak gate**, group, role, or Keycloak integration, and **none of this touches the oauth2-proxy/Keycloak gate**,
which protects only the web panel. which protects only the web panel.
Three ways to do it, all **operator actions**: Three ways to do it, all **operator actions**. **Routes 1 and 2 are both proven** — route 2 is the one
that produced the confirmed join above:
1. **Preferred — the panel console.** In Crafty, open `K3s-Bedrock` → Console and send: 1. **Preferred — the panel console.** In Crafty, open `K3s-Bedrock` → Console and send:
`allowlist add <Gamertag>` (quote it if it contains a space: `allowlist add "Example Name"`). `allowlist add <Gamertag>` (quote it if it contains a space: `allowlist add "Example Name"`).
@@ -253,27 +282,40 @@ Three ways to do it, all **operator actions**:
exposure*), so the allowlist is the **only** thing deciding who may join. Keep it `true` and enumerate exposure*), so the allowlist is the **only** thing deciding who may join. Keep it `true` and enumerate
players. players.
> **`allowlist.json` is application state on the PVC.** It is not in git, Flux cannot restore it, and a > **`allowlist.json` is application state on the PVC**, exactly like `transport=raknet`. Neither is in
> server recreate resets it to `[]` — i.e. back to refusing everyone. Same class of problem as > git and **Flux can restore neither**. Be precise about what breaks them, because the two cases differ:
> `transport=raknet`. Treat both as backup-relevant. >
> - **A pod or server *restart* preserves both** — observed: the 22:02:48 restart (pid 47006 → 47875)
> kept `transport=raknet` (`server.properties` mtime unchanged at 21:33:31) and kept the allowlist
> entry. What a **pod** restart *does* break is that `K3s-Bedrock` has `auto_start=0`, so the Bedrock
> server simply **does not come back** until someone starts it by hand.
> - **A server *recreate* or reinstall silently resets both** — a fresh `server.properties` ships
> `transport=nethernet` (nothing bound on 19132/udp) and a fresh `allowlist.json` is `[]` (everyone
> refused). Neither change announces itself, and the server will look healthy and started in the panel
> while being unreachable *and* unjoinable.
>
> **Treat both files as backup-relevant, and re-run the 5-step connect procedure above after any Bedrock
> recreate or BDS update.**
#### Why this does not change the transport recommendation #### Why this does not change the transport recommendation
`transport=raknet` is still correct and still the recommendation. The allowlist refusal is orthogonal — `transport=raknet` is correct, and with the allowlist entry in place the combination is **proven
it would refuse players identically under NetherNet. Switching to NetherNet would *add* work (TCP 19132 end-to-end by a player who has joined** — not merely the best-reasoned option. The allowlist refusal was
in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus `server-udp-ports` pinned and exposed) and orthogonal to transport all along: it would have refused players identically under NetherNet. Switching
would not admit a single extra player. The ranking below stands, with the allowlist as the live blocker. to NetherNet would *add* work (TCP 19132 in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus
`server-udp-ports` pinned and exposed) and would admit **not one extra player**. The ranking below stands,
and option 1 is now settled rather than provisional.
#### Decision: `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live #### Decision (PROVEN, not provisional): `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
No manifest change is needed or wanted. `service-l4.yaml`, `networkpolicy.yaml` and the No manifest change is needed or wanted. `service-l4.yaml`, `networkpolicy.yaml` and the
`containerPort`s were already shaped for exactly RakNet, and that shape is now proven end-to-end `containerPort`s were already shaped for exactly RakNet, and that shape is now **proven by a player who
rather than assumed. The three options that would have required manifest work are all **not has connected and joined over `192.168.2.22:19132`** — not assumed, and not merely reasoned. The options
recommended** today: that would have required manifest work are all **not recommended**:
| Option | Manifest consequence | Verdict | | Option | Manifest consequence | Verdict |
|---|---|---| |---|---|---|
| **Keep `transport=raknet`** (recommended) | **none** — the existing Service, policy and ports are already correct and now proven end-to-end | **Take this.** Zero change, reachable today, vanilla parity, Bedrock clients join a real Bedrock world. The remaining blocker is the **allowlist**, not the transport (above). | | **Keep `transport=raknet`** + allowlist entries (**this is what works**) | **none** — the existing Service, policy and ports were already correct | **Done; proven.** A player has joined over the VIP. Zero manifest change, vanilla parity, real Bedrock world. |
| **GeyserMC + Floodgate** on the `homelab` Paper server | none either (Geyser also binds `19132/udp`), but it would **collide** with the live BDS on 19132 — one of them must move | Hold in reserve. Only worth it if RakNet is really removed, or if you *want* one shared world. Cost: Bedrock players join the **Java** world, not a Bedrock world; Java-only mechanics and some content differ; it is another moving part to patch. | | **GeyserMC + Floodgate** on the `homelab` Paper server | none either (Geyser also binds `19132/udp`), but it would **collide** with the live BDS on 19132 — one of them must move | Hold in reserve. Only worth it if RakNet is really removed, or if you *want* one shared world. Cost: Bedrock players join the **Java** world, not a Bedrock world; Java-only mechanics and some content differ; it is another moving part to patch. |
| **Pin/downgrade BDS** to a pre-nethernet release | none | Unnecessary — the *current* build already speaks RakNet. Also fragile: Microsoft removes old BDS downloads, and Crafty's Bedrock installer tracks latest. UNVERIFIED whether Crafty can pin a version at all. | | **Pin/downgrade BDS** to a pre-nethernet release | none | Unnecessary — the *current* build already speaks RakNet. Also fragile: Microsoft removes old BDS downloads, and Crafty's Bedrock installer tracks latest. UNVERIFIED whether Crafty can pin a version at all. |
| **A third-party server** (PocketMine-MP, Nukkit) | none | No. Loses vanilla parity and the world format; a large change to solve a problem that is not occurring. | | **A third-party server** (PocketMine-MP, Nukkit) | none | No. Loses vanilla parity and the world format; a large change to solve a problem that is not occurring. |
@@ -344,17 +386,28 @@ Gateway VIP). The sidecar→Crafty hop is pod-local (`127.0.0.1`) and not subjec
3. **Server-create + game reach (Java):** in the Crafty UI create a Java server bound to `25565`; 3. **Server-create + game reach (Java):** in the Crafty UI create a Java server bound to `25565`;
start it; connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or start it; connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or
`192.168.2.22:25565`) from the LAN and confirm the world loads. `192.168.2.22:25565`) from the LAN and confirm the world loads.
4. **Server-create + game reach (Bedrock):** creating and starting the server is **not sufficient**. 4. **Bedrock: the connect procedure (VERIFIED end-to-end 2026-09-29 — a player has joined).**
Check, in this order (see *the transport trap* above): `transport=raknet` in `server.properties`; Creating and starting the server is **not sufficient**. Do these in order; each step has a distinct
a live **UDP** listener (`grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind); and a real failure signature:
pong from off-cluster. **Ignore the `TRANSPORT TYPE ERROR` banner in the console and ignore
Crafty's `too few fields` warning — both appear on a fully working server.** The authoritative 1. **`transport=raknet`** in `server.properties`. The vendor default is `nethernet`, which opens
test is a RakNet Unconnected Ping to `192.168.2.22:19132` returning a `0x1c` packet whose MOTD **no UDP listener at all**.
string starts `MCPE;`. **Then check the allowlist** — `allow-list=true` with `allowlist.json == []` 2. **A live UDP listener:** `grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind. Under
refuses every player with *"You are not invited to play on this server"* even though the server is `nethernet` you instead see `4ABC` on **TCP**, which nothing here exposes.
fully reachable (see *the join gate* above); add the player's **Xbox Gamertag** first. Then 3. **A pong from off-cluster:** a RakNet Unconnected Ping to `192.168.2.22:19132` returns a `0x1c`
**Add Server** by hand in a Windows/mobile client at `crafty-mc.home.keithjackson.dev` port `19132`. packet whose MOTD string starts `MCPE;`. This proves the VIP, Service and policy path.
It will never show up in the LAN/Friends tab, and a console cannot reach it. 4. **An allowlist entry for the player's Xbox Gamertag.** `allow-list=true` with
`allowlist.json == []` refuses **every** player with *"You are not invited to play on this
server"* while the server is otherwise perfectly reachable. In the panel console:
`allowlist add <Gamertag>`.
5. **Add Server** by hand in a Windows/mobile client: `crafty-mc.home.keithjackson.dev`, port
`19132`. It will never appear in the LAN/Friends tab, and a console cannot reach it at all.
**Two log messages appear on a fully working server and must be ignored:** BDS's
`================ TRANSPORT TYPE ERROR ===================` banner (advisory — see *Trap 2*), and
Crafty's perpetual `Bedrock ping returned a string with too few fields`. Neither indicates a fault;
chasing them is what cost two sessions. The **real** failure signatures are `Got timeout while
issuing bedrock ping` (no listener) and *"You are not invited"* (allowlist).
## Runtime state: the servers themselves are NOT in git ## Runtime state: the servers themselves are NOT in git