ci/gitea-settings.sh told the reader to "create a Gitea repo secret
GITEA_SETTINGS_TOKEN". That instruction is IMPOSSIBLE to follow: Gitea reserves the
GITEA_ prefix for secret names and rejects the PUT with HTTP 400 "invalid secret name".
Same defect as the one fixed in PR #15 and in the README in PR #19 -- this was the third
file carrying it, found by an agent reading the file rather than trusting my description
of it. A comment that instructs an impossible action is not cosmetic: this exact wrong
name is why the drift detector sat inert while a token existed and no secret did.
Now names SETTINGS_API_TOKEN, and states explicitly that GITEA_SETTINGS_TOKEN remains
honoured ONLY as a local-run env var -- it can never be the CI wiring, because the secret
that would feed it cannot exist.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-29 19:30:35 -05:00
3 changed files with 18 additions and 776 deletions
**26 packets of world traffic were allowed in on 19132/UDP.** The policy did not drop them; the
application had no socket to receive them. `reserved:remote-node 19132/UDP` is also an Allow (0
bytes — the packets landed on the node that both announces the VIP and runs the pod, so no second
hop), which re-confirms the 2026-09-14 finding that `cluster` subsumes `remote-node` here.
**Verdict: this is not a platform defect and not a manifest defect. It is the Bedrock Dedicated
Server's default `transport=nethernet`, plus a README that told the operator creating a server on
19132 was sufficient.** The repo-side defect is documentation, and that is what this branch changes.
### The platform path, measured sound (so the operator can rule it out for good)
| Claim | Measured |
|---|---|
| `crafty-l4-udp` really is `Cluster` | `kubectl get svc crafty-l4-udp -o yaml` → `spec.externalTrafficPolicy: Cluster` (the 2026-09-14 fix IS live, not just in git) |
| Datapath frontend present | `cilium-dbg service list` on **both** k3s-prod-1 and k3s-prod-3: `192.168.2.22:19132/UDP LoadBalancer 1 => 10.0.0.130:19132/UDP (active)` — i.e. any node can serve it, which is exactly what `Cluster` is for |
should now show a wildcard bind, and the `raknet_ping` timeout warnings in
`/crafty/logs/commander.log` should stop. **Both checks, not one.**
2. **Then tell the players how to connect.** Windows/mobile client → **Add Server** →
`crafty-mc.home.keithjackson.dev`, port **19132**. It will *not* appear in the LAN/Friends tab, and
a Switch/Xbox/PlayStation client cannot reach it at all. If the reported users are on consoles,
step 1 will not help them and the answer is "unsupported without a DNS redirect".
3. **Fix `auto_start` on the new server.** DB row `K3s-Bedrock` has `auto_start=0` **and**
`crash_detection=0` — the create-API trap already documented in this repo, live again.
`PATCH /api/v2/servers/c5837301-…` setting both true, **and read them back**. Until then the
Bedrock server does not survive a pod restart — and merging
`fix/crafty-oauth2-proxy-signin` restarts the pod (`strategy: Recreate`, RWO volume), stopping
*both* Minecraft servers.
4. **Optional, cosmetic:** to stop two nodes ARP-announcing `192.168.2.22`, delete
`lease/cilium-l2announce-crafty-crafty-l4-tcp` in `kube-system` and let it re-elect — a 1-in-3
chance of landing on k3s-prod-1. Not worth doing: under `Cluster` the split costs nothing but ARP
churn, and a redraw is equally random.
5. **After step 1, watch for the SNAT/RakNet question (h6 above)** — if a *second* simultaneous player
evicts the first, that is the SNAT theory becoming real and it needs its own measured
investigation (masquerade port reuse, UDP conntrack), not a guess.
## 2026-09-29 (later) — Bedrock IS reachable on 19132/udp. The `TRANSPORT TYPE ERROR` banner is advisory, and the last entry's "REASONED, NOT OBSERVED" call has now been OBSERVED — correct
**Do not read this as overturning the previous entry's recommendation. It confirms it.** What it
overturns is the conclusion the operator and I both drew from the server's *reaction* to it.
### The sequence
The entry above ended with operator action 1: stop `K3s-Bedrock`, set `transport=raknet`, start it —
explicitly flagged **"REASONED, NOT OBSERVED … Nobody has seen a packet answered on 19132/udp on this
cluster."** The operator did it. `/crafty/logs/audit.log`, measured:
21:32:32 issued command stop_server for server K3s-Bedrock
3. **Turn the allowlist off entirely** — `allow-list=false` in `server.properties` (restart), or
`allowlist off` in the console. Note the vendor's warning: `allowlist on|off` *"does not change the
value in the server.properties file"*, so a console `off` silently reverts on the next start.
**Not recommended:** the game port is deliberately un-gated at the network layer (see *Game-port L4
exposure*), so the allowlist is the **only** thing deciding who may join. Keep it `true` and enumerate
players.
> **`allowlist.json` is application state on the PVC.** It is not in git, Flux cannot restore it, and a
> server recreate resets it to `[]` — i.e. back to refusing everyone. Same class of problem as
> `transport=raknet`. Treat both as backup-relevant.
#### Why this does not change the transport recommendation
`transport=raknet` is still correct and still the recommendation. The allowlist refusal is orthogonal —
it would refuse players identically under NetherNet. Switching to NetherNet would *add* work (TCP 19132
in `crafty-l4-tcp` **and** in `crafty-allow-ingress`, plus `server-udp-ports` pinned and exposed) and
would not admit a single extra player. The ranking below stands, with the allowlist as the live blocker.
#### Decision: `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
No manifest change is needed or wanted. `service-l4.yaml`, `networkpolicy.yaml` and the
`containerPort`s were already shaped for exactly RakNet, and that shape is now proven end-to-end
rather than assumed. The three options that would have required manifest work are all **not
recommended** today:
| Option | Manifest consequence | Verdict |
|---|---|---|
| **Keep `transport=raknet`** (recommended) | **none** — the existing Service, policy and ports are already correct and now proven end-to-end | **Take this.** Zero change, reachable today, vanilla parity, Bedrock clients join a real Bedrock world. The remaining blocker is the **allowlist**, not the transport (above). |
| **GeyserMC + Floodgate** on the `homelab` Paper server | none either (Geyser also binds `19132/udp`), but it would **collide** with the live BDS on 19132 — one of them must move | Hold in reserve. Only worth it if RakNet is really removed, or if you *want* one shared world. Cost: Bedrock players join the **Java** world, not a Bedrock world; Java-only mechanics and some content differ; it is another moving part to patch. |
| **Pin/downgrade BDS** to a pre-nethernet release | none | Unnecessary — the *current* build already speaks RakNet. Also fragile: Microsoft removes old BDS downloads, and Crafty's Bedrock installer tracks latest. UNVERIFIED whether Crafty can pin a version at all. |
| **A third-party server** (PocketMine-MP, Nukkit) | none | No. Loses vanilla parity and the world format; a large change to solve a problem that is not occurring. |
| **Accept NetherNet** | 19132-19134/UDP becomes **inert**; nethernet would instead need **TCP** 19132 added to `crafty-l4-tcp` *and* to `crafty-allow-ingress`, plus `server-udp-ports` pinned and exposed for the negotiated media path | No — and note it is **not currently in use**: `transport=raknet` and there is no TCP 19132 listener. Strictly more manifest work than the option that already works, it admits no extra player (the allowlist is the gate), and WebRTC media behind a shared VIP and SNAT is unproven here. |
#### If RakNet is ever really removed
Then BDS opens no UDP listener and this exposure has nothing to bind to — an architecture problem, not
a config one. The migration is **GeyserMC + Floodgate as a plugin on the existing `homelab` Paper
server**, because Geyser speaks RakNet on `19132/udp` itself: the VIP, the Service, the policy and the
`containerPort`s all stay **byte-for-byte as they are**, and Bedrock clients keep connecting to
`crafty-mc.home.keithjackson.dev:19132`. What changes is the world: Bedrock players land in the Java
world via Floodgate (no Xbox-authenticated Bedrock account needed on the Java side), the Bedrock server
is retired, and `K3s-Bedrock` stops the day Geyser starts — **they cannot share 19132**. Installing it
is a PVC write plus a Paper restart, i.e. an **operator action**: drop `Geyser-Spigot.jar` and
`floodgate-spigot.jar` into `/crafty/servers/13c7b85d-…/plugins/` and restart `homelab`, then set
Geyser's `bedrock.port: 19132` and `clone-remote-port: false` in its generated `config.yml`.
Geyser's own Bedrock-version support is **external and unmeasured here** — check that it supports the
Bedrock client version in use before committing.
### Bedrock realities that are NOT platform defects but present identically
- **LAN / Friends-tab discovery can never work here.** Bedrock discovery is a UDP broadcast on 19132
inside one L2 segment; this server sits behind a LoadBalancer VIP (and SNAT), not on the LAN, so it
will **never** appear in a client's Friends/LAN list. Players must use **Add Server** and type the
address and port by hand: `crafty-mc.home.keithjackson.dev` (or the VIP) with port **19132**.
`external-dns` publishes that name from the **-tcp** Service, so it resolves to the shared VIP and
is correct for Bedrock too — only the port differs from Java's 25565.
- **Consoles cannot reach this at all.** Switch/Xbox/PlayStation Bedrock clients have no
arbitrary-server-address field; only Windows/mobile/Fire do. Reaching it from a console needs a DNS
redirect of a featured-server hostname, which is out of scope for `service-l4.yaml`.
- **`enable-lan-visibility=true` (the shipped default) collides with Bedrock slots 1 and 2 — now
OBSERVED, not merely documented.** Under `transport=raknet` it makes a server bind the **default**
ports 19132 *and* 19133 even when `server-port`/`server-portv6` say otherwise; the shipped
`bedrock_server_how_to.html` says so, and on 2026-09-29 a RakNet ping to
`192.168.2.22:19133` returned **the same pong, from the same `server_guid`, as `:19132`** — one
server occupying two of the three Bedrock slots. `:19134` correctly timed out. So a second Bedrock
server put on 19133 will fight the first. Set `enable-lan-visibility=false` on every Bedrock server
after the first; LAN discovery cannot work here anyway (above).
- **`server-portv6` is the IPv6 listener and is not exposed; `19133` is nonetheless in use.**
`service-l4.yaml` is IPv4 single-stack, so the *IPv6* socket `…:4ABD` that BDS opens for
`server-portv6=19133` is unreachable from the LAN. But because `enable-lan-visibility=true` (above)
the server *also* answers on **IPv4 19133**, which the UDP Service does expose — measured. So
`19133` in `server.properties` genuinely does mean "slot 1 is taken", contrary to what this file
previously said.
## Policies
`namespace.yaml` sets only `gateway-access=shared` (platform namespace, like headlamp/homepage), so
@@ -341,37 +114,14 @@ Gateway VIP). The sidecar→Crafty hop is pod-local (`127.0.0.1`) and not subjec
local admin. A **non-platform-admins** user → **403** (authenticated but not authorized).
2.**Pod health / fsGroup:**`kubectl -n crafty get pod` Ready 2/2; Crafty writes its DB under
`/crafty/app/config` and `/crafty/servers` without EACCES.
3. **Server-create + game reach (Java):** in the Crafty UI create a Java server bound to `25565`;
start it; connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or
`192.168.2.22:25565`) from the LAN and confirm the world loads.
4. **Server-create + game reach (Bedrock):** creating and starting the server is **not sufficient**.
Check, in this order (see *the transport trap* above): `transport=raknet` in `server.properties`;
a live **UDP** listener (`grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind); and a real
pong from off-cluster. **Ignore the `TRANSPORT TYPE ERROR` banner in the console and ignore
Crafty's `too few fields` warning — both appear on a fully working server.** The authoritative
test is a RakNet Unconnected Ping to `192.168.2.22:19132` returning a `0x1c` packet whose MOTD
string starts `MCPE;`. **Then check the allowlist** — `allow-list=true` with `allowlist.json == []`
refuses every player with *"You are not invited to play on this server"* even though the server is
fully reachable (see *the join gate* above); add the player's **Xbox Gamertag** first. Then
**Add Server** by hand in a Windows/mobile client at `crafty-mc.home.keithjackson.dev` port `19132`.
It will never show up in the LAN/Friends tab, and a console cannot reach it.
3.**Server-create + game reach:** in the Crafty UI create a Java server bound to `25565`; start it;
connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or`192.168.1.55:25565`)
from the LAN and confirm the world loads. (Bedrock: a server on `19132/udp` reached at the VIP.)
## Runtime state: the servers themselves are NOT in git
As of 2026-09-29 **two** servers exist (both measured live, `select * from servers`):
`K3s-Bedrock` was created 2026-09-29 20:51 and **still** has `auto_start=0` **and**
`crash_detection=0` — re-measured 2026-09-29 21:41 straight out of `crafty.sqlite` (read-only), so the
create-API trap documented at the bottom of this file is still live and still unfixed. **It will not
come back after a pod restart**, and merging any change to `deployment.yaml` restarts the pod
(`strategy: Recreate`). PATCH both to true and read them back.
`homelab` was created through Crafty's v2 API, and **Mojang's
As of 2026-09-14 one Java server exists — **"homelab"**, Paper 26.2, TCP 25565, 2 GiB heap, autostart
on, UUID `13c7b85d-00bb-4a58-8c86-2433ca47891c`. It was created through Crafty's v2 API, and **Mojang's
EULA (<https://aka.ms/MinecraftEULA>) was accepted on the operator's behalf** to let it start; see the
DECISIONS-LOG entry of that date.
@@ -382,10 +132,6 @@ application state on the `crafty-data` Longhorn PVC, in two places, and **Flux c
heap sizes, `auto_start` / `crash_detection`.
-`/crafty/servers/<uuid>/` (`servers` subPath) — `paper.jar`, `eula.txt`, `server.properties`, and
**the generated world**. The jar is re-downloadable; the world is not.
**`transport=raknet` lives here too.** It is the one setting that makes Bedrock reachable at all (see
*the transport trap*), it is not in git, Flux cannot restore it, and a freshly created or reinstalled
Bedrock server gets the vendor default `transport=nethernet` back — i.e. it silently regresses to
"nothing bound on 19132/udp". Re-apply and re-ping after any Bedrock server recreate or BDS update.
So a rebuild from git alone yields a healthy but **empty** Crafty with nothing listening on 25565.
Recreating a server by hand means: create it in the UI or API, accept the EULA again, and PATCH
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.