ci/gitea-settings.sh told the reader to "create a Gitea repo secret
GITEA_SETTINGS_TOKEN". That instruction is IMPOSSIBLE to follow: Gitea reserves the
GITEA_ prefix for secret names and rejects the PUT with HTTP 400 "invalid secret name".
Same defect as the one fixed in PR #15 and in the README in PR #19 -- this was the third
file carrying it, found by an agent reading the file rather than trusting my description
of it. A comment that instructs an impossible action is not cosmetic: this exact wrong
name is why the drift detector sat inert while a token existed and no secret did.
Now names SETTINGS_API_TOKEN, and states explicitly that GITEA_SETTINGS_TOKEN remains
honoured ONLY as a local-run env var -- it can never be the CI wiring, because the secret
that would feed it cannot exist.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-29 19:30:35 -05:00
3 changed files with 18 additions and 534 deletions
**26 packets of world traffic were allowed in on 19132/UDP.** The policy did not drop them; the
application had no socket to receive them. `reserved:remote-node 19132/UDP` is also an Allow (0
bytes — the packets landed on the node that both announces the VIP and runs the pod, so no second
hop), which re-confirms the 2026-09-14 finding that `cluster` subsumes `remote-node` here.
**Verdict: this is not a platform defect and not a manifest defect. It is the Bedrock Dedicated
Server's default `transport=nethernet`, plus a README that told the operator creating a server on
19132 was sufficient.** The repo-side defect is documentation, and that is what this branch changes.
### The platform path, measured sound (so the operator can rule it out for good)
| Claim | Measured |
|---|---|
| `crafty-l4-udp` really is `Cluster` | `kubectl get svc crafty-l4-udp -o yaml` → `spec.externalTrafficPolicy: Cluster` (the 2026-09-14 fix IS live, not just in git) |
| Datapath frontend present | `cilium-dbg service list` on **both** k3s-prod-1 and k3s-prod-3: `192.168.2.22:19132/UDP LoadBalancer 1 => 10.0.0.130:19132/UDP (active)` — i.e. any node can serve it, which is exactly what `Cluster` is for |
should now show a wildcard bind, and the `raknet_ping` timeout warnings in
`/crafty/logs/commander.log` should stop. **Both checks, not one.**
2. **Then tell the players how to connect.** Windows/mobile client → **Add Server** →
`crafty-mc.home.keithjackson.dev`, port **19132**. It will *not* appear in the LAN/Friends tab, and
a Switch/Xbox/PlayStation client cannot reach it at all. If the reported users are on consoles,
step 1 will not help them and the answer is "unsupported without a DNS redirect".
3. **Fix `auto_start` on the new server.** DB row `K3s-Bedrock` has `auto_start=0` **and**
`crash_detection=0` — the create-API trap already documented in this repo, live again.
`PATCH /api/v2/servers/c5837301-…` setting both true, **and read them back**. Until then the
Bedrock server does not survive a pod restart — and merging
`fix/crafty-oauth2-proxy-signin` restarts the pod (`strategy: Recreate`, RWO volume), stopping
*both* Minecraft servers.
4. **Optional, cosmetic:** to stop two nodes ARP-announcing `192.168.2.22`, delete
`lease/cilium-l2announce-crafty-crafty-l4-tcp` in `kube-system` and let it re-elect — a 1-in-3
chance of landing on k3s-prod-1. Not worth doing: under `Cluster` the split costs nothing but ARP
churn, and a redraw is equally random.
5. **After step 1, watch for the SNAT/RakNet question (h6 above)** — if a *second* simultaneous player
evicts the first, that is the SNAT theory becoming real and it needs its own measured
investigation (masquerade port reuse, UDP conntrack), not a guess.
## 2026-09-29 (later) — Bedrock IS reachable on 19132/udp. The `TRANSPORT TYPE ERROR` banner is advisory, and the last entry's "REASONED, NOT OBSERVED" call has now been OBSERVED — correct
**Do not read this as overturning the previous entry's recommendation. It confirms it.** What it
overturns is the conclusion the operator and I both drew from the server's *reaction* to it.
### The sequence
The entry above ended with operator action 1: stop `K3s-Bedrock`, set `transport=raknet`, start it —
explicitly flagged **"REASONED, NOT OBSERVED … Nobody has seen a packet answered on 19132/udp on this
cluster."** The operator did it. `/crafty/logs/audit.log`, measured:
21:32:32 issued command stop_server for server K3s-Bedrock
So *"NetherNet is the only supported transport type"* is a **support statement, not a capability
statement**: Microsoft declines to support RakNet and ships it working. Treat the banner as a
deprecation notice with an **unknown expiry** — a future BDS may genuinely remove RakNet, and that is
the day this exposure needs GeyserMC (see *If RakNet is ever really removed* below).
> **The shipped-comment trap, stated plainly.** `server.properties` lists `raknet` as allowed and the
> binary logs an ERROR saying it is not supported. Both are the vendor, and they disagree. The tiebreak
> is neither prose: it is `/proc/net/udp` and a pong on the wire. Whenever this file says a Bedrock
> server is or is not reachable, it is because someone pinged it — not because a comment said so.
#### The steady-state `too few fields` warning is benign and is now the expected signature
Crafty will log `Bedrock ping returned a string with too few fields - missing values [None]` every
~5 s forever. **That means the ping SUCCEEDED.** BDS 1.26.52's pong carries 16 `;`-separated fields;
Crafty 4.10.8's `pingpong_string_fields` table knows 14 and expects the last to be an empty
terminator. It instead finds `'0'`, so `last_enumeration` stops at index 12 and the parser reports the
one `None` terminator entry as missing. Every field that matters (edition, MOTD, protocol, version
name, player count, max players, uuid, game mode, both ports) parsed correctly. **Do not chase this
warning.** The failure signature is the *other* message, `Got timeout`.
#### Decision: `transport=raknet` stays; the 19132-19134/UDP exposure is correct and live
No manifest change is needed or wanted. `service-l4.yaml`, `networkpolicy.yaml` and the
`containerPort`s were already shaped for exactly RakNet, and that shape is now proven end-to-end
rather than assumed. The three options that would have required manifest work are all **not
recommended** today:
| Option | Manifest consequence | Verdict |
|---|---|---|
| **Keep `transport=raknet`** (recommended) | **none** — the existing Service, policy and ports are already correct and now proven | **Take this.** Zero change, works today, vanilla parity, Bedrock clients join a real Bedrock world. |
| **GeyserMC + Floodgate** on the `homelab` Paper server | none either (Geyser also binds `19132/udp`), but it would **collide** with the live BDS on 19132 — one of them must move | Hold in reserve. Only worth it if RakNet is really removed, or if you *want* one shared world. Cost: Bedrock players join the **Java** world, not a Bedrock world; Java-only mechanics and some content differ; it is another moving part to patch. |
| **Pin/downgrade BDS** to a pre-nethernet release | none | Unnecessary — the *current* build already speaks RakNet. Also fragile: Microsoft removes old BDS downloads, and Crafty's Bedrock installer tracks latest. UNVERIFIED whether Crafty can pin a version at all. |
| **A third-party server** (PocketMine-MP, Nukkit) | none | No. Loses vanilla parity and the world format; a large change to solve a problem that is not occurring. |
| **Accept NetherNet** | 19132-19134/UDP becomes **inert**; nethernet would instead need **TCP** 19132 added to `crafty-l4-tcp`*and* to `crafty-allow-ingress`, plus `server-udp-ports` pinned and exposed for the negotiated media path | No. Strictly more manifest work than the option that already works, and the WebRTC media path behind a shared VIP and SNAT is unproven here. |
#### If RakNet is ever really removed
Then BDS opens no UDP listener and this exposure has nothing to bind to — an architecture problem, not
a config one. The migration is **GeyserMC + Floodgate as a plugin on the existing `homelab` Paper
server**, because Geyser speaks RakNet on `19132/udp` itself: the VIP, the Service, the policy and the
`containerPort`s all stay **byte-for-byte as they are**, and Bedrock clients keep connecting to
`crafty-mc.home.keithjackson.dev:19132`. What changes is the world: Bedrock players land in the Java
world via Floodgate (no Xbox-authenticated Bedrock account needed on the Java side), the Bedrock server
is retired, and `K3s-Bedrock` stops the day Geyser starts — **they cannot share 19132**. Installing it
is a PVC write plus a Paper restart, i.e. an **operator action**: drop `Geyser-Spigot.jar` and
`floodgate-spigot.jar` into `/crafty/servers/13c7b85d-…/plugins/` and restart `homelab`, then set
Geyser's `bedrock.port: 19132` and `clone-remote-port: false` in its generated `config.yml`.
Geyser's own Bedrock-version support is **external and unmeasured here** — check that it supports the
Bedrock client version in use before committing.
### Bedrock realities that are NOT platform defects but present identically
- **LAN / Friends-tab discovery can never work here.** Bedrock discovery is a UDP broadcast on 19132
inside one L2 segment; this server sits behind a LoadBalancer VIP (and SNAT), not on the LAN, so it
will **never** appear in a client's Friends/LAN list. Players must use **Add Server** and type the
address and port by hand: `crafty-mc.home.keithjackson.dev` (or the VIP) with port **19132**.
`external-dns` publishes that name from the **-tcp** Service, so it resolves to the shared VIP and
is correct for Bedrock too — only the port differs from Java's 25565.
- **Consoles cannot reach this at all.** Switch/Xbox/PlayStation Bedrock clients have no
arbitrary-server-address field; only Windows/mobile/Fire do. Reaching it from a console needs a DNS
redirect of a featured-server hostname, which is out of scope for `service-l4.yaml`.
- **`enable-lan-visibility=true` (the shipped default) collides with Bedrock slots 1 and 2 — now
OBSERVED, not merely documented.** Under `transport=raknet` it makes a server bind the **default**
ports 19132 *and* 19133 even when `server-port`/`server-portv6` say otherwise; the shipped
`bedrock_server_how_to.html` says so, and on 2026-09-29 a RakNet ping to
`192.168.2.22:19133` returned **the same pong, from the same `server_guid`, as `:19132`** — one
server occupying two of the three Bedrock slots. `:19134` correctly timed out. So a second Bedrock
server put on 19133 will fight the first. Set `enable-lan-visibility=false` on every Bedrock server
after the first; LAN discovery cannot work here anyway (above).
- **`server-portv6` is the IPv6 listener and is not exposed; `19133` is nonetheless in use.**
`service-l4.yaml` is IPv4 single-stack, so the *IPv6* socket `…:4ABD` that BDS opens for
`server-portv6=19133` is unreachable from the LAN. But because `enable-lan-visibility=true` (above)
the server *also* answers on **IPv4 19133**, which the UDP Service does expose — measured. So
`19133` in `server.properties` genuinely does mean "slot 1 is taken", contrary to what this file
previously said.
## Policies
`namespace.yaml` sets only `gateway-access=shared` (platform namespace, like headlamp/homepage), so
@@ -258,35 +114,14 @@ Gateway VIP). The sidecar→Crafty hop is pod-local (`127.0.0.1`) and not subjec
local admin. A **non-platform-admins** user → **403** (authenticated but not authorized).
2.**Pod health / fsGroup:**`kubectl -n crafty get pod` Ready 2/2; Crafty writes its DB under
`/crafty/app/config` and `/crafty/servers` without EACCES.
3.**Server-create + game reach (Java):** in the Crafty UI create a Java server bound to `25565`;
start it; connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or
`192.168.2.22:25565`) from the LAN and confirm the world loads.
4.**Server-create + game reach (Bedrock):** creating and starting the server is **not sufficient**.
Check, in this order (see *the transport trap* above): `transport=raknet` in `server.properties`;
a live **UDP** listener (`grep 4ABC /proc/net/udp /proc/net/udp6` → a wildcard bind); and a real
pong from off-cluster. **Ignore the `TRANSPORT TYPE ERROR` banner in the console and ignore
Crafty's `too few fields` warning — both appear on a fully working server.** The authoritative
test is a RakNet Unconnected Ping to `192.168.2.22:19132` returning a `0x1c` packet whose MOTD
string starts `MCPE;`. Then **Add Server** by hand in a Windows/mobile client at
`crafty-mc.home.keithjackson.dev` port `19132`. It will never show up in the LAN/Friends tab, and a
console cannot reach it.
3.**Server-create + game reach:** in the Crafty UI create a Java server bound to `25565`; start it;
connect a Minecraft client to `crafty-mc.home.keithjackson.dev:25565` (or`192.168.1.55:25565`)
from the LAN and confirm the world loads. (Bedrock: a server on `19132/udp` reached at the VIP.)
## Runtime state: the servers themselves are NOT in git
As of 2026-09-29 **two** servers exist (both measured live, `select * from servers`):
`K3s-Bedrock` was created 2026-09-29 20:51 and **still** has `auto_start=0`**and**
`crash_detection=0` — re-measured 2026-09-29 21:41 straight out of `crafty.sqlite` (read-only), so the
create-API trap documented at the bottom of this file is still live and still unfixed. **It will not
come back after a pod restart**, and merging any change to `deployment.yaml` restarts the pod
(`strategy: Recreate`). PATCH both to true and read them back.
`homelab` was created through Crafty's v2 API, and **Mojang's
As of 2026-09-14 one Java server exists — **"homelab"**, Paper 26.2, TCP 25565, 2 GiB heap, autostart
on, UUID `13c7b85d-00bb-4a58-8c86-2433ca47891c`. It was created through Crafty's v2 API, and **Mojang's
EULA (<https://aka.ms/MinecraftEULA>) was accepted on the operator's behalf** to let it start; see the
DECISIONS-LOG entry of that date.
@@ -297,10 +132,6 @@ application state on the `crafty-data` Longhorn PVC, in two places, and **Flux c
heap sizes, `auto_start` / `crash_detection`.
-`/crafty/servers/<uuid>/` (`servers` subPath) — `paper.jar`, `eula.txt`, `server.properties`, and
**the generated world**. The jar is re-downloadable; the world is not.
**`transport=raknet` lives here too.** It is the one setting that makes Bedrock reachable at all (see
*the transport trap*), it is not in git, Flux cannot restore it, and a freshly created or reinstalled
Bedrock server gets the vendor default `transport=nethernet` back — i.e. it silently regresses to
"nothing bound on 19132/udp". Re-apply and re-ping after any Bedrock server recreate or BDS update.
So a rebuild from git alone yields a healthy but **empty** Crafty with nothing listening on 25565.
Recreating a server by hand means: create it in the UI or API, accept the EULA again, and PATCH
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